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volklore

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Everything posted by volklore

  1. OK, thanks for the answer. I'm still getting the hang at understanding modding below "installing **** and not caring about the rest", that's why I'm asking here ^^. Though if you could point me where to find the 'rebutal' to this review because I thought (falsly apparently) that it made a lot of sense.
  2. Hey, I recently read a lot of bad things about DUEL (notably from the TheThirdRace who advises a user to not use it - the user noticed that DUEL conflicts in some place withs TTRSO -, but in other places as well [link]). So i'm kinda worried, especially because the setup is kinda heavy on scripts. Does anyone has had any problem with it ? And if yes, are utilmate combat or deadly combat good alternatives (as in keeping the balance established by this guide)?
  3. And how would one do that? Would just editing the armor values with TESVedit in Hothrooper44_armorcompilation.esp worK? Then using the modified plugin as a replacement? I wouldn't need to edit any leveled list because with morrowloot alone leveled list are capped pretty fast anyway, but the added variety as you level could be a cool thing (despite not getting better stuff stats-wise). Sorry if all these questions seem obvious, I have always sticked to complete overhauls that are so easy and that you can install without even thinking. I never even bothered to understand what a bashed patch does before starting to follow this guide, so I am fairly new at all this. (I actually started to understand a lot of new stuff by following step, and this guide, as well as reading some forum post) Ok! Thanks for the answers and help :)
  4. edit:whoops looks like I quotes myself instead of editing. Sorry for the double post (suppressed) I'm highjacking this to ask a subsidiary question. Despite setting the loot rules like mentionned in the guide, loot sort my files that Way Scarcity main plugins Bashed patch both scarecity 8x 6x plugins Its weird because the boss rules in the guide mention that you have to load scarcity before Bashed patch. What is the correct order to go ?
  5. @dreadflopp 2) Ok. I misunderstood that part a bit, I thought you needed to use the STEP:core/extended patches from the original STEP guide 2.2.9 which I don't since There's some mods I don't use from both. As for the MMO patches, I'll just install the mods that I am missing to meet the requirements. Thanks! 3) Right, so I suppose using the 4E edition mod page's patch might be better for LWE in this case @gpthree Oh man I didn't even think to look in TESVedit. Thanks! Well, Morrowloot does remove everything Elven+/dwemer+ from levelled list so you untick everything that's above 29(light) 34(heavy). IA seems to follow the same "rule " as vanilla for the values of other set pieces when compared to torso, so I guess basing your list on Chest piece is OK. Here's the list Redguard Knight Heavy - 34 Redguad Knight Light- 29 Hunter Armor -32 Einherjar Brigandine Cuirass- 34 Nard Mail Shirt- 28 Nard Mail Hauberk-31 Barbarian Armor- 24 Brigand Dwemer Heavy -33 Highwayman Mail Light-27 Brigand Plate Harness 28 Ranger Armor 27 ((n bold : borderline, morrowloot does remove this kind of stuff from the game, I guess it is still activable if really wanting more variety, user's choice) (underlined: OK for armor rating, but not really lore-friendly according to morrowloot's ditribution (dwarven))
  6. First off, thank you for this guide, I had been looking for a good overhauled skyrim experience and didn't really like any of the big gameplay overhauls. I just completed the installation and I am at the stage where I am setting up everything in the MCM. I have a few questionsr remaining though. 1) You advise to untick distribution for all the stuff added by Immersive Armors (Btw this isn't listed in the Gdocs at the end of the guide, you might want to add it). Now, I understand you need to do it to stay true to morrowloot, and not have high level stuff added by IA invade your leveled list. So, I was looking for a list of the low level stuff IA adds that I could keep distributed, for the sake of variety mostly... Or is there some kind of IA doc where I could see the stats of the stuff added ? So I can compare it to vanilla and set the distribution accordingly, following morrowloot's baseline. 2) Considering I don't have the all step core and step extended mods required to use the step patches, most of the MMO patches are also off the table... will it be a problem ? 3) The patches for some equipment mods (Lore weapon expansion and warmonger's armory) listed on Morrowloot 4E edition's page aren't mentioned in this guide. Is it because Garfink's one do the same ?
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