
Perdurabo
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Thank you good sir! It seems I had put an extra space or something when editing dyndolod ini (level32=1). I had not noticed that error, it works perfectly now.
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Hi I received great help here in the past, so I hope I can turn to you again :-) I had a few weeks off from Skyrim during the summer weeks and decided to dive back in again with some new and updated mods. I also updated Dyndolod. However, when I generate dyndolod this time the lods are actually not loaded in-game. Lods do load on loading a save from the main menu (but not loading a save in-game), but the lods does not fade away when you approach, resulting in insane flickering. I also use "A clear map of Skyrim and other wolrds" and lods are not loaded unto the map, it is empty except for roads and lods do not appear after loading a save from the main menu. What am I doing wrong? I can’t figure it out Here are mye logs: DynDOLOD_SSE_Debug_log DynDOLOD_SSE_log LODGen_SSE_Tamriel_log DynDOLOD_SSE_Tree_LOD
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Thank you!! Dyndolod now runs flawless. I feel like an idiot for not seeing this before :-) Thank you very, very much
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I am sorry, I guess I did not read it good enough. The entire debug log file is uploaded here: https://ufile.io/e4ucbmjk (its quite large, about 150 mb). I am uncertain what is meant by the "entire last meaningful generation" so I've included the full log for DynDOLOD_SSE as well: https://ufile.io/2yyo7s8h And the LODGen_SSE_Tamriel_log as well I use WIndows 11
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Ok, here are mye logs DynDOLOD_SSE_Debug_log (truncated) DynDOLOD_SSE_log (truncated) LODGen_SSE_Tamriel_log (full log)
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Hi First of all to @MegaBastard the problem you described above is apperantly caused by missing normal maps in the assets used from Hoddminir Plants and Trees. Installing this fix cleared that error up for me: https://www.nexusmods.com/skyrimspecialedition/mods/53526 I do hope however that a kind soul can help with my problem as well J It seems that DynDOLOD aborts the generation of LODs from worlds. I’ve runned the process several times and Tamriel is always aborted and it varies if Solstheim or Sovengarde is aborted or if they are both completed successfully. I cannot understand the error message in the log file and hope that someone can point me in the right direction. I've pasted the log here: https://paste.ee/p/nvYmC The exact error message is different from each run but usually it something about exception errors "Error processing Cylinder001 RemoveUnused REUV REUVFace1 Geometry 1 REUVFace2 RemoveUnused RemoveUnused System.ArgumentOutOfRangeException"
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Help!! skyrim and other executables cannot read Virutal folder
Perdurabo replied to Perdurabo's question in Mod Organizer Support
Nevermind I had an epifani. I went into the data folder and removed a mod (vampire lord larger wings) that was automatically added (steam workshop) when I first startet skyrim through its launcher. The BSA of that mod gave some errors that MO complained about but then went away, I just remembered. Removing only the BSA of said mod have MO functioning perfectly again. It reads the VFS just fine now. Re-adding the BSA reproduces the problem so I am certain it is to blame. I am however unable to reproduce the error message I got earlier. Nevertheless thank you very much for you efforts to help me!! -
Help!! skyrim and other executables cannot read Virutal folder
Perdurabo replied to Perdurabo's question in Mod Organizer Support
I`ve installed SKSE. It was detected automatically I`ve also installed the scripts by MO -
Help!! skyrim and other executables cannot read Virutal folder
Perdurabo replied to Perdurabo's question in Mod Organizer Support
Skyrim path::: C:\Brukere\Thomas\Spill\Steam\steamapps\common\skyrim MO path::: C:\Brukere\Thomas\Mine dokumenter\mod organizer Tes5Edit path::: C:\Brukere\Thomas\Spill\Steam\steamapps\common\skyrim Note: "Brukere" and "Mine dokumenter" are often autotranslated to "Users" and "My documents" by English software. No, I have not moved the Skyrim Installation. -
Help!! skyrim and other executables cannot read Virutal folder
Perdurabo replied to Perdurabo's question in Mod Organizer Support
Yes, I did..more than once -
Help!! skyrim and other executables cannot read Virutal folder
Perdurabo posted a question in Mod Organizer Support
Hi After a long hiatus from skyrim I`ve returned to the fold However I have run into this problem With MO. 1. Installed mods does not show up in game when launched from MO (they are ticked off in both panels) 2. Executables launched through MO (i.e BOSS, LOOT, Edit etc) does not read the Virtual folder, but the default data folder. 3. Ini edits made in MO does not appear in game when launched from MO. MO was installed via the installer to "my documents" outside of program files, and always run on admin. I suspect MO is somehow redircted, in a similar manner which is described in this post: https://forum.step-project.com/topic/6413-mo-installed-mods-not-being-found/?hl=%2Bvirtual+%2Bfolder&do=findComment&comment=104114 but I do not understand how he/she solved it. Any help in how to solve this is greatly appreciated!!