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TREK

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  1. Hey everyone, long time user - second time poster. I am having issues with these two mods with *only* rifle-based energy weapons. When looking down the iron sights in first person (with true iron sights enabled) the gun is either not there or held as if in 3rd person. In 3rd person the new idle animations work. When I fire the energy weapon rifle (in first person) the gun is brought up while firing and then returned to the odd position as shown in screenshot. Any suggestions? The three screenshots I've included are: 1. Idle 3rd person 2. Idle 1st person 3. aiming in 1st person (notice the position of the crosshair) P.S I am using FOOK-PN Convergence (all 3 stages) if that's of any help to solve my issues Thanks for reading!
  2. Following the guide I can not run the game with FlashlightNVSE active. Deactivating the mod means the game starts up fine. I have made sure to load the mod after oHUD and installed it with MO-Legacy Script Support but to no avail. EDIT: I forgot to mention that I had FlashlightNVSE running before when I wasn't using the MO-Legacy Script and unified HUD. I of course could revert to using FOMM but... (big but here) for whatever reason in order to get unified HUD to detect the my UI injecting mods (it won't work otherwise) I have to install them in one seating. I'm not that lazy I just really want to know why everyone else isn't having the same problem as me.
  3. I can not remember where i had read this before but I too can confirm that loading GECK with JIP CC&C will cause it to ctd. The same source also mentioned the same will happen if Flashlight NVSE is active when trying to run the GECK.
  4. EDIT: I misread the OP.
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