Wow, well i discovered this forum a little too late, maybe 1110 posts to late. Anyhow, i'm just about to fire up my Skyrim successfully today for the very first since i started modding it. Here are my must-have mods, i'm going to keep the list short ASIS Encounter Zones DFB Random Encounters Dragon Combat Overhaul & Ultimate Dragons Duke Patrick Heavy Weapons Combat ERSO - 02 [Creature Pack] ERSO - 09 [NPC Pack] Fire of Vigor Higher LVL Enemies Hunterborn Important Information Overhaul INeed Kuertee Gold Adjustment More Locked Containers Morrowloot Scarcity Traps are Dangerous Truly Undead [[FROSTFALL would be here, except it keeps crashing my game, i think it's overloading script together with Duke Patrick, and their Fatigue systems don't like each other]] I have not included creature or skill mods, only the ones which would give a more challenging gameplay, which is from what i understand you are looking for by the content of you posts. Also i make a little side rule for myself. Only once i skill up, i can then only equip a new WEAPON/ARMOR/SPELL which i have found. Magic skills for magic items. Make one for Dexterity, say it's archery/lockpicking/speech, and that gives you a new Bow/Crossbow. And Combat/Strength is easier enough to figure out. I guess this would make for an exciting bonus to levelling up those skills again, also makes up for a bit of the missing Ability Scores in Skyrim. But Duke Patrick did an amazing job there! Basically he made a 3rd Attribute between Health and Stamina somehow. To take it further, every time i LVL up a 3rd/5th time [not sure yet, needs playtesting], i may choose a new WEAPONS CLASS to unlock. For example, i would only start of with blades as a choice, meaning dagger/swords [i could also choose bows for example, crossbows would be seperate]. and i would be limited to those weapons no matter what. Until i unlock the new weapon class of choice at LVL 3rd/5th gain. I also have a player death system, but that's a whole other story. Coming from the RPG forgotten realms, i still have half a D&D manual stuck in my head, so i base all my balancing aspects on the old tombs of lore. I hope this helped someone, or maybe they just discovered some new insight.