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ogorman

Citizen
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  1. I try to make it simple. So how do i compile scripts? I need this so i can see the error that gives me. If it does.
  2. That's not quite the answer what i was looking for. My problem was "corflags error cf001 could not open file for writing" as i wanted use CK through MO. This issue still persist, but i want to know what test i need to do to so that i can see error that CK puts when i use it, so i create some fake mod. From OP So what error shows and when. I hope you understand that even i get error with corflags i want test CK. How. Does above action means that work or..?
  3. Here what i did, i launch CK from mod organizer, following tutorial from here https://ck.uesp.net/wiki/Category:Getting_Started i create empty plugin named "testquest.esm". He is now in my MO ovewrite folder together with txt file which have line "Data File Loaded 'Skyrim.esm'...". Is this means that actually works? How do i check does it work or not? I can also see all mods i've install so far in CK
  4. I've search and can't find clear info about this. I read that good practice is to go into unoccupied house and save through game. But somewhere i read that's best to save through console. So what's the best way to have most stable save game?
  5. What's this means? What's env?
  6. Nope , i already tried everything and nothing works. I quit. Maybe some day after reinstalling system i'll try again.
  7. Just few other steam games.
  8. I said installed in different partition than one which holds windows itself, which is C:\ , not program files. Program files in other partition were created by default while i installed steam. You know, when you install stuff, it offers you C:\ by defult and you just change your drive letter.
  9. I guess this is one of those problems that can be solved on one way only - by accident :p
  10. I see that boss have bum, but loot don't, so if my mod(s) don't work as i need to use BOTTOM, how will i manage to do this in loot. I would never thought that loot is next boss. I know what site says, but to me they don't look similiar. LOOT is much easier to deal, but easier at start usually means problems at the end. I didn't use much of any and don't have much experience so i like to try.
  11. I try to be simple as possible: 1. Can i run one profile with LOOT and other with BOSS? Do they interfere with each other. 2. Can i run 2 profiles with LOOT and 2 with BOSS? Do they interfere with itself. Does they create list for each profile? 3. Can i run one profile with LOOT and then use BOSS and get back on LOOT. Do they interfere with each other on same profile?
  12. Have no idea why how he have that path. I installed steam out of c:\, where windows exist. Have installed visual studio 2013 in c:\ too my path is : "C:/program files (x86)/Microsoft SDKs/Windows/v8.1A/bin/NETFX 4.5.1 Tools/corflags.exe" /32bit+ "d:/Program Files (x86)/steam/steam apps/common/skyrim/papyrus compiler/papyruscompiler.exe" try run cmd as admin, try run vs 2013 cmd, try to give permission to folders etc but same result.
  13. I don't understand why we optimize 3 dlc and base game texture(std) with HD dlc. Does this mean that we can optimize only 3 dlc and std without hd dlc and that we can use those optimization without even using hd dlc's in game? Idea that i had is that hd dlc's bring higher textures in game, so as for gameplay dlc's(DG, HF, DB) or they come with their own hd textures?
  14. I ask this because at first, this was little confusing to me. Where the hell is box lower right, I ask myself. I thought that this apply to ddsopt gui itself insted of browse box. Silly i know. During the extraction i did choose (*.bsa) files and they remain. No problem about that. But, during optimization, every time i click on browse (upper ddsopt box) for searching folder to optimize(e.g. Vanilla Body Textures), it shows DirectDraw Surface (*.dds) and i need manually put "All Documents (*).(*)" So when i want to optimize Vanilla Exterior Normal Maps, again shows .dds. ddsop is run by admin privilege and i use x64 version.
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