DeathByDestiny
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Everything posted by DeathByDestiny
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Dynamic Distant Objects LOD - DynDOLOD 2.18
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Hello Sheson, I'd like to bring this recently released mod to your attention. I reran DynDOLOD and it didn't pick it up so I'm assuming it will need some kind of special treatment. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Just dropping by to say, what a massive difference this new version is. It easily cut generation time in half or more for me alone. -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Hey Sheson, Not a dire issue but I found this out my accident and thought it was worth mentioning. It seems that dyndolod generation adds more masters to the patch than it should be. Running clean masters from tes5edit gets rid of them fine but it might be worth doing some kind of cleanup at the end. -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Oh ya, with how fast it generates now we may have a real sized bush on our hands. -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Returning to Skyrim after a break. Generating with DynDOLOD now and notice how much faster it generates and easier it is to use compared to the older prehistoric versions that I used months ago. Very very nice :D -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Congrats on 1.0 Sheson! It's been a long road, remember those disappearing windmills? :p -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Congrats Sheson on getting hold of the source! Finally fixed those bugs :D -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Just a heads up sheson. When I generated for 0.45.22. It generated Dynamic Lod for Skuldafn again on medium. I know before you said it shouldn't be doing that on medium and the last time it did for me it was due to that big bug we found. My windmills are intact and working though, I checked :P. I'll report if I start seeing anything odd though. -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Just one little tiny comma? I wont complain, I do like easy workarounds -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
You got it :D Pastebin complained about how long the Tamriel one was, so I figured i'd just submit both as files Jsonfiles.zip -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
BUBUBUG REPORT TIME Im getting a persistent message over and over repeating itself that it can't read data from DynDOLOD_World.json Startied happening after i upgraded, only seems to happen in child worldspaces or otherwise small ones such as Whiterun and the dragonsreach porch. Restarting the game does not help. Don't have much more info than that as nothing related to it is showing in my logs. You said everything would work as before :( :( -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Saw the new update sheson, is it safe to update to 0.45.21 from 0.44.20? Im concerned about the fact that you moved all that script data around -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Surely they could have done many things, have you seen how many bugs the USKP has fixed so far? Sadly that is the way it is these days -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
This isn't about weird design decisions, the game uses an enhanced version of a very shitty game engine. (Ever heard the saying 'polish a piece of **** and it's still a ****?') There are instances where they tried to work around how shitty it was, meaning they knew about it yet probably couldn't do anything about it. Windhelm just so happens to be located on one of these faults, having designed the rest of the game around that area being where Windhelm was planned to be, it was already too late. Now you may ask, why not just fix it instead? Well my friend, you don't know Bethesda :P -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Ooo an MCM menu! What can we do with it? :D -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
I can't reproduce the floating walls issue, then again I don't use mod organizer. I but you that's where the problem is -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Just a heads up Sheson, newest UDBP has been updated and fixes that lod texture issue -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
It looks like it replaced the windmill sail with something else entirely. -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
I have also noticed the Z-fighting with mountains in the distance. I figured it was the mod just doing it's thing :p -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Well... Poop I will add those to the ruleset then -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
How are they handled in Dawnguard then if they have no LOD? -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Just a heads up Sheson. The links on the nexus page for Bee Hives, Bring out your Dead and Caranthir Tower all link to the Bee Hives page -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
With how scripting works in Skyrim, a new game is almost always needed to make sure everything works right -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
Do you rule them with an iron fist? -
Dynamic Distant Objects LOD - pre 2.xx
DeathByDestiny replied to sheson's question in DynDOLOD & xLODGen Support
This looks like the same issue I had that one time generating MarkarthWorld

