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uiowebae

Citizen
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  1. funny you say that, as it was easer to fix then just nukeing everything i just had to turn off the mod in th modlist not the plugin list
  2. frist off thank to every one to has helped even a little bit. with that out of the way i found the cause of the issue it bit of of a mix on how mo works and the mod it self see i was using a little sexy replacer from the nexus the thing was just because the esp's are off doesn't mean the off completely i could guess that mo has this thing where if its on in the modlist it will try to load it in some way non the less, great if have merge mods not so great if use replacer's or such, again this is going knowledge of the past and what i learned from this "issue" and with that issue is solved and again thanks for all you help and understanding
  3. yes and no its reinstall of skyrim, and yes i have modded it before everything has been untouched since my last install the reason for the reinstall is because the flood of updates to said mods edit: after doing some "test" i have an odd feeling that its a loadout issue if anything and when running the new loot beta and having mo moving things it must of mess up things......
  4. well here loadorder i last tried and binary Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.esp C:\Users\A*****\games\Steam\steamapps\common\Skyrim\skse_loader.exe it seems to work with this loardorder, now that is, (before even with bare bones it would just give up the ghost) but as soon as i add any mod is just dies even alt start or any mod that was working fine in the past and thats with and with out the -forcesteamload argument
  5. the left panle is what im referring to.... no i have no arguments i may try it before doing the last resort
  6. thanks im on it, that said did they the mo dev team change how the load order worked sometime ago? as it seems skse works fine if its loaded at the bottom of the loadlist, ie from 0-9 it should at slot 9 not at 0 like it use to be or i should say i last chicked if so we may found the problem....
  7. where can find said info in mo? i only know how in bash....
  8. well after reintalling skse again as per here/the step wiki like when i first installed it and .... no go, still crashes even when i just have the bear bones...
  9. when i run the vanilla launcher in mo i don't crash even with mods on (mods that need skse just give me the normal "i cant run!" error message or such) its only when i run skse in mo it crashes even if most if not all my mods are off, this has been tested with both just the bear bones and with out, and with the help of loot and going mod by mod.
  10. ill give good old steam a try again althought i dont think its load order issue as i have try it with out anything but the game the dlc and unofficial patches and one or two times with alt start another life and this heartfire patch
  11. yap, even for the unofficial patches and it still takes a noise dive.....
  12. well this is maybe a hard one, the game seems to crash just bit before/after the mist of the game start menu shows up, even when i just have the game the dlc and patches for said game and dlc , with and without alt start another live, however, it seems to load fine via normal luncher via mod organizer but i only tried that once. at this point im at lost. any help will be given thanks
  13. well cant find place to put this but sum and reproc is still being work on albit by someone else ill just leave the following here for the sake of keeping things update https://forums.bethsoft.com/topic/1508900-relz-skyproc-skyrim-processing-library-thread-4/ https://bitbucket.org/DienesToo/skyproc-library/overview otherwise my issue is still pending....
  14. sure, other then those two i also use aisi and dual sheath redux patch as the main ones, i also use SKArmorPatcher and skyre reproccer every now and again on the side. other then that not much else i can think of that has a skyproc patch as a requirement per say i mean every was working fine until yesterday for one reason or another edit: it seems to now just hang at the "modifying npcs" part of the patching when ebd is done thou sum, otherwise its works just fine manually and yes it did say its compatible with sum on the page and i think in the read me as well
  15. well it seems things got worse , now sum is not patching right with it "frezzing" when trying to merge or normaly patching EBD - everybody's different redone thous having to frous close ether sum or skip ebd, as always thanks with this possalbe basic issue
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