
Galahad
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Everything posted by Galahad
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SKYRIMLE RCRN AE -- HDR Lighting and Weather Enhancement
Galahad replied to Neovalen's topic in Skyrim LE Mods
I use this mod since a long time now and i love it. i think it looks waay better than any Enb - CoT setup i tried out. what i do is i use it in combination with a minimal enb preset with only detailed shadows on. -
Are there any other incompatibility issues with the new patch? would i be wise to upgrade to the new version with a full step installed?
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this can be regarded as solved then. what happened (and i have no idea why), is that all the .png files in the original interface\book folder have been transformed into dds files. i just copy pasted the originals in there and deleted the dds files, and it works now. thank you techangel85!
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yes i did. as far as i know i followed the instructions as well. i extracted the original bsa file. so now the textures are loose files.
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Not sure if STEp related. Probably not, cause i have not read about this issue before. But lets see: In some Books, instead of the first letter (that is apparently an Image file or texture) i just see a colorful written "img:" placeholder. Didnt bother me so far, but it also accures on treasure maps instead of the map. anyone has similiar problems? what files are missing here? thanks.
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Works like a charm!
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Radiant and Unique Potions & Poisons changes the looks of Potions, SkyRe changes some stats and names and obviously the skill point potions. So its a minor conflict. The mod author conformed, that it should work. A compatibility patch could only resolve the skill potions problem, but i guess that is solved by the Reproccer and a bashed patch as well.
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Infinite Loading Screen in Whiterun
Galahad replied to Galahad's question in General Skyrim LE Support
i wasn't and will never blame step for any of the trouble it gives me to mod skyrim. i love step, and follow it since day 1 (actually it was day 7 after the first release on nexus if my endorsement can be believed). and concerning the brain. well. brains are overrated anyway. ad topic. yeah, i dont use the interior tweak neither. -
Infinite Loading Screen in Whiterun
Galahad replied to Galahad's question in General Skyrim LE Support
telling you, its the damn z-fighting values. :) at least for me it was. and it kinda all makes sense to me: what those z-fighting tweaks do (as far as i understand) is to load LODs of far away regions. so when you leave Falkreath, Skyrim tries to load all the exterior landscape, objects, LODs and so on. So i guess this is where SSD or Video Memory or something comes in. If you have a fast enough system, than it seems to work. But if you have a mid-range rig, like i do, without SSD and only 1 gb of video memory, plus massiev amount of mods, than skyrim seems to get problems with the amount of memory needed to load in all those landscapes. Thus deinstalling Distand LOD Mods, Map Tweaks, and Z-Fighting Ini tweaking is likely the reason for infinite loading screens. therefor i would recommend that STEP includes a warning in the section with the z-fighting guide. cause for me it was definite those ini values. -
Infinite Loading Screen in Whiterun
Galahad replied to Galahad's question in General Skyrim LE Support
where do you get them? did you try to deinstall distand terrain / object mods and/or put them values above to standard values? -
Infinite loading screen when fast travelling from Solstheim to Skyrim
Galahad replied to DaBozz's question in General Skyrim LE Support
reduce it to 300000 or something. all i did was trail and error. standard value is 150000 i think. does it solve the infinite loading screen? -
Infinite Loading Screen in Whiterun
Galahad replied to Galahad's question in General Skyrim LE Support
exactly my thought! yeah its just about the flickering. -
Infinite loading screen when fast travelling from Solstheim to Skyrim
Galahad replied to DaBozz's question in General Skyrim LE Support
that's right. i lowered mine as described in the other thread. probably could restore them to default values to narrow the source of the infinite loading screens down. -
Infinite Loading Screen in Whiterun
Galahad replied to Galahad's question in General Skyrim LE Support
yes and yes. i reduced it even further down, and the infinite loading screen issue is gone. there is some noticable z-flickering flickering on the mountains far off, but thats a small tradeoff for being able to play smoothly. try it, my current settings: fTreeLoadDistance=55000.0000 fBlockMaximumDistance=300000.0000 fBlockLevel1Distance=100000.0000 fBlockLevel0Distance=55000.0000 fSplitDistanceMult=4.0000 -
Infinite loading screen when fast travelling from Solstheim to Skyrim
Galahad replied to DaBozz's question in General Skyrim LE Support
i had an infite laoding screen issue in whiterun, and deleting the z-fighting ini tweaks solved it for me. try that! -
Infinite Loading Screen in Whiterun
Galahad replied to Galahad's question in General Skyrim LE Support
Thank you. The problem was indeed related to the z-fighting fix suggested by STEP. Here are the values i use now, working flawlessly (besides minor z-fighting on the mountains seen from whiterun). Under TerrainManager in skypref.ini fTreeLoadDistance=60000.0000 fBlockMaximumDistance=350000.0000 fBlockLevel1Distance=100000.0000 fBlockLevel0Distance=60000.0000 fSplitDistanceMult=4.0000 EDIT: Deleted a 0 in the fBlockLevel1Distance. Correct is a value of: 100000.0000 -
I got a problem with my STEP setup. im early in the game, traveled to whiterun, entered dragon reach to talk to the jarl about those guards for riverrun. Cant leave anymore (neither through to main entrance nor through the jarls quaters, because when i try to enter whiterun, the loading screen just never stops. dont think its a load order problem or something like this. read somewhere in the internet that i happens when you have tweaked your Map. But i didnt edit the map, so that cant be it. Anyone has/had similiar problems? anyone got a solution?
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Hello dear Steppers, i have question thats keep bothering me, maybe you can help. Why dont we need a bashed patch with step? is it cause of the fact, that step doesnt add new items and stuff like that? So when i add immersive armors and lets say skyre, should i make a bashed patch? thanks! keep up the brilliant work!
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OK i am runnin gfull step setup with skyre and a couple of armor, weapon and realism mods perfectly now. Not sure what caused the CTDs, maybe it was just a too demanding ini setting. (Reduced shadow resolution and it works soomth now). Those include: Immersive Armors Immersive Weapons Skyrealism Weight and Carry Skyrealism Travel and Timescale Wet and Cold Realistic Needs and Deseases Winter is Coming Frostfall Skytest Interesting NPCs Just one small problem. maybe some of you guys have a similiar problem: I recognized that some items are listed twice in the smithing menu, e.g. woodcutters axe, katana, mace etc with different stats. any idea whats causing this? i did the whole reproccer patch thing, and included the reproccer.esp last in my list. Load Order:
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Ambient Seagulls & Soul gems Differ? Yeah i skipped ARS Metallica in favor of Skyre. Dont have Soul gems differ neither. So thats not the root of the CTDs...
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Ive got similiar problems. Got a full STEP setup with Skyre (all modules), skyrealism timescale, skyrealism carry & capacity, frostfall, wet & cold. Tryed Skyrealism Feast & Famine as well, but ive read in some forum that its incompatible with SkyRe? Problem is the same as you describe, CTD without any warning. Playing a female imperial, crash happens around Riverrun (didnt get far into the game so far).