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FiendishGhoul

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Everything posted by FiendishGhoul

  1. A few caveats, off the bat: First, I hope I'm posting this in the correct forum. If not, I apologize, and if someone can point me in the right direction, I'll straighten it out post haste. Second, I'm essentially re-posting a post I made last night over at the Nexus forums, in the hope that someone here may be able to offer some insight. You are, as a rule, a knowledgeable group of folks in your own right. Third, I apologize if this issue has already been addressed in another post somewhere on this forum. I've searched fairly extensively and haven't found anything specifically relating to the issue I'm about to post on, but that doesn't mean that it's not there, I suppose. All of that said, on to the meat of the matter. I have recently been working on a mod involving eye meshes and textures, and in doing so, I took notice of a fairly major difference between the meshes for female and male eyes: As you can see with the female mesh, in the area I've highlighted, the sections of the mesh that are supposed to be an eyelid shadow and the inner canthus, respectively, do not seem to render correctly. Looking at the male mesh, these areas do render as intended. I have looked at more than a few versions of the eyes meshes, all the various fixes, and they all seem to exhibit this characteristic. I believe that this defect (if that's indeed what it is) is leading to some wonky rendering in game, as I am layering multiple versions of the mesh atop each other (sort of like alpha-masked contact lenses, if you will). I've attempted to pull the mesh into Blender and tinker with it there, but I'm still nowhere near as familiar or proficient with importing, working with, and exporting Skyrim meshes from Blender as I am with games prior to Skyrim. I'm wondering if any of the resident mesh and model wizards around here could shed some light on why the meshes are behaving this way and if there's a fix available. Thanks for taking the time to read this and thanks in advance for any help anyone may be able to offer!
  2. Well, it could still be some odd thing that just happens to be similarly odd on both of our systems, I suppose, but it's definitely not just you. I'm not 100% certain on when the problem started, but I feel like it was recently because, as I mentioned, I had not updated my ENB/ENBOOST since .262. I don't honestly know if Boris has even changed anything in the builds of ENBOOST since then or not (and I feel kind of bad having taken a [light] swipe at ENBOOST in my first post without knowing that, considering that I do know that most problems with the application are cases of user misconfiguration), and I haven't seen anyone else posting about it until now, but I am, however, fairly certain that the frame limiter is not working on my end. My frames bounce around between 30-50 (in)consistently and, while I know that low variances are normal with the limiter, a difference of ~20 FPS seems rather excessive. I generally assume that ENBOOST is working, for the most part, because with it present I do not experience ye olde 3.2gb CTD that inevitably accompanies older pre-ENBOOST binaries on my system, but beyond that, I'm not really 100% certain of anything.
  3. Has anyone else noticed that the frame limiter in ENBOOST no longer works? Or is this somehow just on my end? I have mine set to cap at 33fps and it hops around all over & above that. Come to think of it, it seems as though ENBOOST is, in general, not as stable for me as it was before I took a break from Skyrim & then updated ENBs & started playing again. I've been getting CTDs fairly regularly with pretty much every configuration of Memory settings. I don't expect anyone to debug my CTDs for me because I know they're usually a very idiosyncratic thing, but when I noticed the ENBOOST frame limiter was no longer doing its thing, I had to then wonder if any element of the app was doing what it was supposed to (and I honestly don't know how to tell if it's doing its thing or not).
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