Kaldgord
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Everything posted by Kaldgord
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MO, Loot and finalizing load order
Kaldgord replied to Kaldgord's question in General Skyrim LE Support
I wasn't sure about it, i used the order in wich they are presented at the end of the step guide, the video guide for FNIS also said specifically to be sure to have the bashed patch in the left panel placed at the bottom, my concern was for the load order of the plugin, if place the bashed patch at the last spot, or if it is ok to leave it placed in the bottom before the dual sheat redux plugin. -
I've finally finished to follow the step guide, and installed everything. Prior to launch to start my playthrough, im just wondering about the load order. At the very bottom on the load panel, now I have Dual Sheath Redux DSR Output Better Shaped Weapons - All in One Installer Fores New Idles in Skyrim - FNIS FNIS Patch Bashed Patch While in the plugin order on the right, loot have placed the dual sheath redux patch at the last place, immediately after the bashed patch.esp Is this order correct, or should i change anything else to be sure ? For example placing the bashed esp too in the last place of the right panel in MO.
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It worked, though since that was a mod that changes only the faces it still had the neckseam. I fixed it though with mod organizer, I'll leave it here in case someone else is going to have a similar problem with the neckseam: what I did was going in the filetree of the Xenius Character Enhancement, in the texture/actor/character/female, there i used hide with the tree files called femalebody, that got rid of the neckseam.
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I'm going to try, specifically i wanted to implement this particular mod https://www.nexusmods.com/skyrim/mods/1329/? in my step linup, right after xenius char improvement, since it seemed the most compatible to avoid conflicts.
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Im close to the point in the step guide where i should download the xenius character enhancement. I was wondering what would be the correct procedure to install xenius and then a female body/face replacer at this point ? I like xenius mod, but i would like to use another replacer to make females look prettier, thought id like to try to avoid conflicts or neck seams as much as possible.
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Just updating, I noticed the same clipping issues on the benchmark test occurring with Ralof skirt with other mods, specifically it was dead body collision and ragdoll paralisis that made that strange clipping issue to occur again.
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So if i use XP32 i don't need to install RR&F ?
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Is it true that there is an incompatibility between realistic ragdoll force and X32 maximum skeleton between their files ?
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Ok, just to be sure since i was at the beginning and experimenting, i've made another clean install, will try again saving the patches section for last. I was just in doubt about it, because i thought going through all the steps without installing fnis untill the very last could cause problems.
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So in the left panel the order should be, FNIS, then Maximum Skeleton, then FNIS output for last ? I also had the doubt about the Patches section of S.T.E.P., are those to be applied after all the other sections have been completed in order, or is the section 2.N. Patches independent from the install order of the rest of the guide ?
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I did have installed fnis and run it, following all the indications in the guide, created the patch too from the overwrite folder and placed it for last in the left panel, just after the maximum skeleton mod.
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I've finished to install the mods from the section 2.D. Fixes of the S.T.E.P. guide (minus small changes since i don't have dragonborn), during the benchmark test with the intro sequence I'm encountering this strange clipping issue with Ralof arms: https://hostr.co/file/970/rRE0FExaRiU8/2014-09-01_00001.jpg I notice that the clipping is gone if I deactivate the XP32 skeleton mod from Mod Organizer, but i followed all the recommended steps for installation. I've also installed fores new idles right after finishing the fixes column, and followed all the installation steps for that too. What could possibly be the problem that's generating this clipping ?
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Hello everyone, I was wondering if i can have some suggestions on some graphic ENB mods that would go well after the s.t.e.p. core and extended installation is finished. So far i have the enboost suggested from the guide setup, so i was also wondering if i have to tweak that or replace it completely if i want a new graphic enb set.
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Installing Stable uGridsToLoad with Mod Organizer
Kaldgord posted a question in Mod Organizer Support
Hello everyone. I am following thoroughly for the first time the S.T.E.P. guide to mod skyrim, and I am in the part regarding the extenders. I saw that there are no instructions whatsoever to stable ugridstoload, and after some search i didn't found an answer to the doubt i am having. I have downloaded ugridstoload from the nexus with the link provided from the s.t.e.p. guide with Mod Organizer (at this point i already followed all the steps to setup skse first), in the download panel i double clicked the ugridstoload download and installed it like any other mod. Now in the left panel there is the mod called Stable uGridsToLoad. Is this procedure correct ? And do i left it ticked or unticked ? Thanks in advance for helping me clear some doubts, I'm still learning the ropes :)

