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Deboch

Citizen
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Everything posted by Deboch

  1. SOLVED! It appears as though CK being ran through MO, or my installation of it suffers the same problem the Skyproc patcher(s) has with the more recent UKSP. Specifically 2.1.2 and newer. Been running CK through MO with the UKSP activated for so long I did not even consider it as being suspect. Once the unofficial patches were deactivated in the left pane, all worked as intended. Thanks again to those who chipped in.
  2. Removing any trace of ENB's, including d3d9.dll and EXE's was the first thing I tried. Current ENB version is 0.272. No problem with the ENB outside of MO. The log with only a single session of opening MO, CK and trying to render an outside cell I was working on was over 900K. So unable to attach it. This was with anything relating to any ENB removed. But the last line has the crash, and cause. Good ole c0000005 exception. So, CK is looking for something but is going into a black hole to do it. INFO (23:16:49.0512): Windows Exception (c0000005). Origin: "D:\Program Files (x86)\Steam\SteamApps\common\Skyrim\CreationKit.exe" (57e285). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *) The crash was reported as: Sig[0].Name=Application Name Sig[0].Value=CreationKit.exe Sig[1].Name=Application Version Sig[1].Value=1.9.36.0 Sig[2].Name=Application Timestamp Sig[2].Value=5522d2ae Sig[3].Name=Fault Module Name Sig[3].Value=CreationKit.exe Sig[4].Name=Fault Module Version Sig[4].Value=1.9.36.0 Sig[5].Name=Fault Module Timestamp Sig[5].Value=5522d2ae Sig[6].Name=Exception Code Sig[6].Value=c0000005 Sig[7].Name=Exception Offset Sig[7].Value=0017e285 Will continue looking from my end, and thanks for the responces thus far.
  3. Just verified that all was set for full control and run as administrator as well. (first thing I did after the update, but something could have changed it) Will continue to look for a solution, and maybe someone will have an idea to try.
  4. Checked that, and have the tweak is already in the ini file for the DLC's. And the only thing that has a bsa is the initial Skyrim program and DLC's. The rest have been unpacked. Having used CK from within MO without any problems for a couple years now, this one has me perplexed. I forgot to add, I have set all the Skyrim directories and their content as being able to be managed by everyone (as someone mentioned in another post re: Win 10), and all executables are set to run as administrator.
  5. Since "upgrading" to Win 10 from 7 I have had problems with CK crashing within MO whenever I try to render in the character preview pane or cell design. CK does display meshes and textures for races, etc however. CK works as intended outside of MO; and oddly enough I can compile scripts when CK is launched from within MO. The problem is down to rendering. After searching the Internet and these forums, this is what I have found thus far to resolve this problem. Fully removed the video driver, cleaned the registry and reinstalled. - Still crashes. Fully removed CK & Skyrim, cleaned the registry and reinstalled. - Still crashes. Fully removed ENB from Skyrim prior to launching CK from MO. - Still crashes. Video card is an nVidia GTX-970 running driver ver 355.60. I did roll back to driver 353.62 and had the same problem with the earlier driver. For right now, the only solutions I have left are, roll back the video driver and hope something works, roll back to Win 7 or mess around with modding in the data directory and hope I fully clean it out when done. :) Again, everything loads just fine, I can edit all the text I desire; and can even compile scripts. I am at a loss on the rendering as I have tried the solutions I was able to find. Any thoughts would be appreciated.
  6. Reverted back to 1.3.5 and all worked as intended. Copied hook.dll and re-installed 1.3.6 and replaced hook.dll with the 1.3.5 ver and all is fine. Thanks for the help.
  7. Having the same problem. All other external program links are working as intended, just having problems with Java.
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