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MajesticMaerlyn

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  1. Cool find, I too am curious about this now :)
  2. I love Campsites of Skyrim, and it plays nice with Vilja and Frostfall. It has prevented me from freezing to death a few times when I forgot to get some firewood after a hard days dungeon crawling... but I am guessing not everyone would like them. I use them with the Hunters pack https://skyrim.nexusmods.com/mods/31683/?
  3. Hi Guys, Just wanted to get some feedback, is anyone using the new Complete Crafting Overhaul that kryptopyr is working on? And if so, does it play nice with Reproccer / SkyRe? I am really interested in the feature to disable certain recipes via MCM, as I am sure you all know, it gets super tedious scrolling through a bazillion recipes to reach one item Cheers
  4. Hi cstarkey42, You should delete all of the MM esp's from within MM and each of it's update, and then add the new ESP's manually - either via MO's context menu (right click -> open in explorer) or by simply browsing to the directory it's installed. The reference to the old esp is for BUM to add a user rule to BOSS so it may sort it correctly. Hope that helps mate :)
  5. I use Thundering Shouts, it's also by Ensai, and I enjoy it for a nice change to mix things up.
  6. Yeah, it appears MO didn't extract it all, just redid it manually. My bad, sorry guys
  7. SMIM 1.45 has been released, looks like it no longer includes the StaticMeshImprovementMod-DragonbornTernFix.esp, rendering a few of the patch masters missing. (Basically the Ars Metallica ones at a glance) Not sure if it was intended or a mistake, have asked Brumbek for clarification, but just wanted to mention it before people update. Cheers
  8. Hi All, I am going to ask a real dumb question, but I'd rather get confirmation instead of just assuming. With the pre-asis and pre-reproccer patches, after we have run the dynamic patches, do we leave these enabled in the load order or disable them? Thanks in advance
  9. Hi Guys, Just noticed this myself, with qotsafan's patches, you will probably want to place it below Frostfall in the MO order. Otherwise his modified ESP will be overwritten by the original Frostfall ESP as in Neo's order that is below Skyrim Redone Cheers
  10. there is a mod for that, called "Real shelter".I also remember seeing a post on the Wet and Cold forum a few weeks back that isoku was working on a collision detection for water / snow... in effect allowing rooftops / obstructions etc to stop the particles. It was a greyed out option for awhile... seems to have disappeared again. Hopefully he manages to add this awesome feature! Update:
  11.  Hi All, This is from the guy who did the mushroom / mushroom stew re-textures. From the nexus page: Telvanni Reborn https://skyrim.nexusmods.com/mods/34601
  12. I have been running 1.9 most of the day here (Australia -> so that's about 10 hours gameplay), and I am not noticing any stability issues... Currently running SR with COT 2.1 / RLO 4.0.7 (and respective patches for those) atm, and about to add Skyrim Redone and it's Proccer (with Balbour), will let you know if I see any degradation of stability...
  13. Hi Jasonstory44, Hopefully you have resolved this :) If not, what I find works for me is to simply run TES5Edit, select all the ESP's and let it run. It will show you exactly where it is causing the CTD on loadup... alot easier imo then searching through all your mods. Ofc, if you switch to MO, you will need to run this via MO as well, as per Neo's instructions Gopher made a great video showing how to do this if unsure: [video=youtube]http-~~-//www.youtube.com/watch?v=cPwiY7NBVTM Hope this helps mate Cheers
  14. Hi Neovalen, Firstly, thanks for the awesome effort you are making to get this updated so quickly. I have a quick query regarding SFO with the Punish Your Machine Edition. Vurt states you need to make the following modification... "Requires iMaxGrassTypesPerTexure=6 under [grass] in skyrim.ini" Is this something we should add, and would it be worth adding to your tweaks section at the end? Thanks in advance
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