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Darth_mathias

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Everything posted by Darth_mathias

  1. This is also what i have done. Expect I have also used a separate profile in MO with everything deactivated expect: Skyrim.esm Updated.esm Dawnguard.esm Hearthfires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Then I active then mod masters I require for the merge (if needed) then run loot. Then I active the mods i am going to merge and sort by hand the Load Order. This maybe the long way of doing this but it works for me (as I am sure you all know by now what I am like in forgetting things).
  2. if you find the injuries too much is recommend disable Wildcats and using vigor's (this what I am actually thinking of doing.) I am trying to find a nice balance between the too mods but i can only do that with feedback from you guys. I Like combat fatigue if only for the injury animation nice to actually see you are injured. I believe the injuries animations should occur when weapons are sheathed (but I could be wrong there.) Also the animations should only occur when your health is below the threshold. What I do when merge is I have a separate profile in MO just for merging and only active the mods needed for the merge I am trying to create. I also run loot before activating the mods I am going to merge.
  3. I am open to suggestions. cos i like the bigger trees but I cant stand the leaf texture anymore.
  4. they should be now i just updated
  5. no sticking with EVT but with smaller trees option.
  6. think i am in agreement with you the leaf textures still look pretty nasty but not as bad.
  7. OK Everyone I have further Tweaked both Vigor's and Wildcats MCM setting let me know what you think or if what i have suggest to too difficult. have you tried stopping vigor doing a clean save then exit then restarting it that usually sort it for me.
  8. lol jut shows how much I pay attention to this kind of stuff but I have just seen how nasty the leaf textures look look a them around falkreath with enhanced vanilla trees (at that is where I think there coming from).
  9. so that is wins conflicts over Arthmoors village mods and the landscape and environment merge. have you tried reinstalling?
  10. ok everyone Paul666Root has kindly fixed the meshes for the leg strap from Northgirl he changed the slot for 54 which meant it conflicted with DSR to 55 please let me or him know how it fairs. I have also updated the CR for this fix.
  11. no i have just included them in with the new Dreadflopps Modular Patches - SRLE Extended make life easier so much easier.
  12. use the version from SRLE Extended Guide not Dreadflopps i have uploaded all the patches we require to my guide. Edit: I have renamed the archive and thus had to re-uploaded and issue a new link it is now called Dreadflopps Modular Patches - SRLE Extended that way you can tell where it is from.
  13. todays updated: Added: Dual Sheath Redux - SRLE Extended.Lore Weapon Expansion.Dreadflopps Modular Patches.Dreadflopps Modular Patches Merged.Updated: MLU Pacthes.MLU Patches Merged.Weapons and Armors Attributes - Patches.Weapons and Armors Attributes - Patches Merged - SRLE Extended.Vigor Combat and Injuries.Removed: Dreadflopps CACO patches.Dreadflopps - CACO Patches SIC.Rerun Bash patch, ASIS and DSR Patcher. it the one for Vigor combat and Injuries.
  14. There 2 esp in the Lore Weapons expansion which just aren't leveled list they do other things as well like breakdown recipes for CCOR and sort out WAA. This is stiff i can't really easily push into the CR either cos they add Dreads mods as a master which I don't want. I could use merge plugin to merge these with my CR but then it get messy; this will be easier in the long run. also having a separate esp for dread mods has the added bonus of if i end up using anymore of them I can just add then to this new merge and not my CR.
  15. I have been thinking if i do add LWE it might be easiest to merge all of dreads mods currently in the guide into one merged mod that load after SRLE Extended CR.
  16. paul is right bash patch should be taking care of everything no need for a loot rule.
  17. ok i will take a look at it
  18. just so you all know if do add LWE I will likily roll Dreadflopps patches for it into my CR there mostly leveled lists.
  19. I will do a new upload. Edit: I have re-uploaded try it again.
  20. Interesting I just taken a look at the file and the records that cause these errors aren't there. So have you made sure you have updated your Bash patch? i.e. deleted the old one and generated a new one?
  21. no errors here do you have the latest update the one i upload yesterday evening?
  22. well I don't use SUM (Never really liked it) and DSR Patcher only take like a most 2 or 3 mins for me so might be giving it try.
  23. I am on the fence haven't played much with it installed need more time. just out of curiosity Paul do use SUM or run the Skyproc patchers individually?
  24. Maybe the camera has always been like that and I am just noticing now because I haven't really been playing Skyrim much I've gotten back into DA:I
  25. Lore Weapon Expansion looks Ok needs some of Dreadflopps modular patches also need to reinstall DSR, add patches for MLU and WAA but apart from that it work well and without any CRing that I can see.
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