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krk38

Citizen
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Everything posted by krk38

  1. I'll try these suggestions and get back with my results, thanks.
  2. I had this exact same error today, same unit userscript line, same cell, also SkyrimVR, also Open Cities. After a LENGTHY process of elimination, I can state with COMPLETE confidence that this error is not related to the bashed patch or to any mods with errors reported in xEdit. It's definitely a problem with Open Cities/DynDOLOD/SkyrimVR. I did follow the instructions in the manual for dividing the generation of static and dynamic LODs. If I change nothing else except removing Open Cities, I can successfully generate LODs again. My bug report is below. I hope this information is helpful. https://pastebin.com/CFgq7X5t
  3. Mr_Moal your documentation is by far the most informative resource on this subject. Thanks!
  4. Sorry I need help tying my own shoes, but how might I go about addressing this? I've deleted Bashed Patch.esp, the Bashed Patch plugin I created from the Overwrite file, and everything related to Wrye Bash as specified in the WB readme (https://tesfans.org/guides/wrye%20bash/docs/Wrye%20Bash%20General%20Readme.html#uninstall). Re-installed WB; still will not launch via MO. Are there files or directories that I'm missing? And or/ does anyone have any other ideas?
  5. No dice, but thanks for the suggestion.
  6. After previously creating a bash patch via the usual method of launching from among the executables in MO, I added a few more mods, but now I can no longer launch Wrye Bash from Mod Organizer. The "MO is locked while the application is running" dialogue briefly appears and then MO reloads without launching WB. No error messages; nothing in the BashBugDump.log. Wrye Bash still launches independently. There are no unrecognized characters in any .ini anywhere. I've used the "convert to ANSI" method with Notepad++. I've tried disabling and even uninstalling the new mods; WB won't launch even if they're not there. I've reinstalled WB, I've reinstalled MO. I've tried different versions. I'm running as adminstrator. All other executables (LOOT, FNIS, TES5Edit, SKSE) still launch just fine. I've read a novel's worth of help and support over the past several weeks. My modding is at a standstill. If anyone has any insight into this issue I will be eternally grateful to you if you share it.
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