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JawZ

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  1. JawZ's post in Blocky shadows even with .INI settings at 4096 was marked as the answer   
    The larger the Shadow distance and game FOV, the more blocky the shadows will be. I run with 4096 shadow resolution, ShadowBlur at 3, FOV at 65 and a shadow distance of 8000. Looks ok, but it will never look great/good with Bethesda's Gamebryo engine.
    Going above FOV at 65 with 1080p resolution will make your shadows blocky in certain viewing angles but a FOV at 80 or above will make them blocky no matter viewing angle.
     
    These shadow questions have been aswered before, many times over both here on the STEP forum and around the net.
  2. JawZ's post in Relighting Skyrim mod causes severe shadow striping was marked as the answer   
    Use TES5Edit, load RS up with it and hit the Apply Script option in the edit menu that pops-up when right mouse clicking over the RS.esp file.
    Locate the script named Skyrim - Apply Shadow Depth Bias.pas, set the bias value to something between 25.0 to 50.0
     
    Default value;
        SetElementNativeValues(e, 'XLIG\Shadow Depth Bias', 23.76);
  3. JawZ's post in Is there any mod or method to disable vanilla sunsprite? was marked as the answer   
    Either use a blank sunglare.dds texture or set the Sun Glare RGB value in all weathers to 0, which can be done through CK or xEdit.
     
    Here is a texture that will disable the sunglare, it's a blank 4x4 compressed .dds texture.
    https://www.mediafire.com/download/kb0wf6drjkivwrr/Sunglare_texture_disabled.7z
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