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phrozehn

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Everything posted by phrozehn

  1. Oh, also: It seems fomr looking at the merge page that those merges are custom, so leaving out mods wont affect merge patches... it would only be a problem if they're necessary in the CR patches the bottom of the main page? And even those I could fix by removing them with SSEEdit?
  2. Thanks man, you're the best :) Thanks! One last question...(please don't hate me) There's no problem selecting compatibility options in FOMOD installers and then not using the mod you DL'd the compatibility for right? Just wind up with an extra ESP that I can deactivate? Like right now I"m staring at Burma Compatibility for Campfire and IA. I know this one wont matter because it's very minor if I chose not to DL it, but I'm thinking of potentially bigge rmods. Thanks again for taking so much time to respond to my long se tof questions :)
  3. Thanks for the great answer :) Do you think armour mesh replacers would be the type to have big issues? If so would it make sense to slap em in amonst a section and in a merge with similar mods according to LOOT organization? Do you know If I could still slot CBBE in? I really want to be able to use Bodyslide as well. Also, I think I know the answer but... is there any reason other than modularity not to just merge mods in MO2 with their updates or add-ons? Like ApachiSkyHair and it's plethora of addons? Oh... one more! I'm noticing that when I right click a mod in the left pane of MO2 and select Visit Web Page it takes me to completely different pages that I recently visited... not even necessarily Nexus... any ideas?
  4. I’ve been away from Skyrim for years and am excited to get back into it. My first act? Seeking this guide. You guys are amazing! I have a few questions. I’m not that far through the whole process, and am wondering if it’s okay to leave out certain mods? Mostly things like quests I have no interest in. Certain weapon and armour packs. Would that do terrible things? Also, if I intend to add mesh or texture replaces can I just layer them over my final version? How about adding things like ApachiiSkyHair, or different npc visual overhauls? I imagine npc visual influencers would need to installed long before I start the merging stuff at th end of thenguide? After spending the time writing this I realize that I didn’t think to look for an FAQ... really hope I didn’t miss it. Thanks so much for all the teams hard work and if you’re able to find the time to respond!
  5. Hi. I'm having an issue.When I look at the Stat menu, all is an invetory looking screen that looks right according to SS I've seen. However, there ar eno values, nothing in the columns. OCMpletely empty. Ic an't seem to figure it out :(
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