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ETPC

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Everything posted by ETPC

  1. https://www.nexusmods.com/skyrim/mods/40607/? Has anyone played this? It looks really cool but I keep hearing it's buggy and can cause bad stuff to happen to your save file. Should I risk it or steer clear?
  2. The missing mesh problem does not stem from 20th CW, but it stems from 20th CW Reborn FWE etc etc. I PM'd the mod author to let them know.
  3. Alright, hopefully it isn't just me because I feel like I did everything right, heh. Also, I managed to get the GECK working by unloading all the plugins and reloading them one by one, there might be a mod that is not behaving well in there. Also also, the link for the Collision Meshes FO3 Pack re-directs to a 404 page on mediafire.
  4. I'll look into that and see if it helps, thanks! Any ideas about the 20th CW problem though?
  5. Things seem to have settled down with the mods and while I still have the issues every now and then, doing a killall in problematic cells seems to work ok as a kludgey solution. However, now I'm getting missing mesh errors with 20th CW weapons, specifically the Ruger Mk. II Silenced. It works fine when I drop it into the world, but when it's equipped I get the missing mesh error in both first and third person. I had this before but toggling AI on and off fixed it. This time, however, it seems that isn't cutting it. I tried reinstalling the resources for the mod but that didn't help either. Any ideas? Also, are there issues running the GECK through MO? It keeps instantly crashing when I start it up.
  6. When I was starting the modding, I would test it in sections (much like how the guide is laid out) and found no problems until I was finished and went out into the wastes and had the engine problems. I should also mention, the modding was started on a previously mod free save with just the DLC. And to make matters worse, I did a huge no-no because I kept removing mods from my load order and continuing on with saves, so I probably have a lot of script crud in my saves that I don't know how to fix. I haven't tried my load out on a completely fresh save because.....to be honest, I want to continue with this character.
  7. Hey y'all. After following this guide, I'm having serious issues with my FO3 install. First thing's first, load order: Active Mod Files: Alright, so. I had to trim down a lot of stuff that the guide uses because when I finished the guide I had around 197 active plugins and FO3 did *not* like that. After 5 minutes of moving around in the wasteland, I had missing meshes, missing textures (white bodies) and menus refused to load. I was able to fix this by slimming down to around 165 plugins but it still happens occasionally if I get into serious combat scenarios, along with an extreme and unbearable amount of stuttering and freezing that makes heavy combat completely unplayable. This I haven't been able to fix. I'm also having recurring crashes and buggy npc's in the areas of the Temple of the Union (hannibal dosen't spawn, when he is forced to spawned he just walks away into the wastes), Rockbreaker's Last Gas (an enclave patrol with unkillable/undeletable members keeps crashing my game, fixed by using killall) and Evergreen Mills (crashing AND unkillable Fallen Brothers). The last one is a big problem, particularly the northern shack, where if I enter it with AI on, it is an instant crash. However, if I turn off AI with tcai and tai, it is fine. If I then turn it back on, crash. This one I haven't been able to fix. I even tried lowering MMM spawns and waiting 4 days for cells to refresh and respawn. Anyone have any ideas? When the game works, I'm having a ton of fun but it seems to be not working more often then not. I'm running Windows 10 with a 4gb 970 with the latest drivers, 8gb of ram and a i5-4670k. I have all the suggested INI tweaks in the guide active, along with ENBoost. I also have all my drivers and runtimes (directx, c++, NET, etc) up to date. I'm running out of ideas.
  8. Hey all! I recently got the hankering to dive back into the endless rabbit hole of Bethesda game modding and decided to give FO3 a go because I never played any mods for it. I found this STEP guide and went to town and all seemed to be working well (well, well enough for a bethesda game :P) but some of the textures on my weapons seem to be super busted. I was able to fix some by disabling EVE (the tri-beam laser rifle, Vengeance and some others) but then when I re-enabled it to troubleshoot, those were fixed already. It wouldn't be farfetched to think that there are other weapons that are broken like this. Right now, Fisto! and the Bio-Gas Cannisters are bugged. Is there a easy way to track down what mod is touching what? Here is my mod list and load order: Active Mod Files: And for good measure, some shots of the bugged weapons (at least the ones in my inventory): https://steamcommunity.com/id/etpc1/screenshot/434950296038404372 (Bio-Gas) https://steamcommunity.com/id/etpc1/screenshot/434950296038405984 (Fisto) If you need me to provide any more info, I'll do my best! Edit: It seem like the fisto! in that shot might be what FWE adds as a new model for it? I have no idea because it looks broken on the glove part. Edit Edit: Nevermind. Everything is working fine now, texture wise.
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