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Well I was just sayin Vija because there is cross mod interactions with Inigo Bathing in skyrim compat would be great :D
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Small suggestion if you do add back in Morskom estate a Compatbility patch for Bathing in skyrim would be great. Also I noticed Vija was not int the Companions area that would make a good companion for Inigo.
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Did you see I posted a string count I am going to do another after turning in the dragonstone. Darn mud crab wrecked my shiz nit a couple of times D: Master difficulty definitely gives that dark souls feel with all the combat mods. Sitting at 55609 Strings also went and retrieved INIGO from riften. I seem to be getting a random CTD without error doesn't even say it isn't responding. Havent been able to reproduce at all went 2 hours without crash, then random CTD. then crashed twice in Baneyrad marre in whiterun, Stopped crashing and the last crash happend at the skyforge I was looking through the list to see what I could make, then boom all of a sudden CTD, although was unable to recreate afterwards ended up making a nice set of hide for poor inigo. I dropped Skyrim Enhanced Camera it was causing some weird bugs. Could the CTDs be from me not rerunning all the patchers and such after dropping enhanced camera? as it says in nevolans guide any change in mod order to rerun that stuff?
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I am not sure if I need to rebuild my DYNDoLOD and bash patch?
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Or the feeling when you realized that you need to make a new save game. Hmm a way to store your MCM configuration would have been nice. anywhi do you know about the SFO Uninstall thing?
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Using Inigo, Morskom Estate, Mirai. No Interesting NPCs, And Using SFO. Here is My LO Install Order and String count using Hunting start after initializing everything according to your and Nevolans MCM Guide. String Cap of the Global data table 3 Papyrus. Sitting at 54128 Strings. https://i.imgur.com/H7JRBrv.png https://www.dropbox.com/s/idj3esmfxbi2c0x/SRLE%20Extended%20Load%20order%20and%20modlist.zip?dl=0 So far it is working swimmingly saldy I need to remove SFO. I am on Windows 10 and am getting dips because of the DX9 Bug. Can I just disable it? Without regenerating My DynDoLOD files? By Just unticking the left pane Skyrim flora overhaul? Meaning can I disable it without doing any extra work I just wanna play D:
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That feeling when you finally think your done get in game and remember all the MCM menus D:
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I have done that all i succesfully Removed EBT from the Base CR but I am unsure of what is going on with interesting NPCs this is one of the last things I need to do D: Also some discrepancy in the records I cannot locate this one 0000003C Tamriel \ 00000D74 <Cell> \ Persistent \ 000A38A5 Placed NPC <LvlAnimalMarshPredator>Conflict Resolution: Use Record from 3DNPC.espProblem Solved Changes from Interesting NPC needed to be forwarded. As well as these ones not only being in sublock 9 instead of sub block 7 but there being two extra records. I even re downloaded the CR thinking it might be out of date Block 6\ Sub-Block 7 \ 000152A8 <CragwallowSlope01> \ Persistent \ 000C1D02 Placed Object <DefaultTorch01NS>Conflict Resolution: Use Record from EnhancedLightsandFX.esp then move Record Flags from 3DNPC.espProblem Resolved - Changes from Enhanced Lights and FX and Interesting NPC's needed to be merged.Block 6\ Sub-Block 7 \ 000152A8 <CragwallowSlope01> \ Temporary \ 00053EDE Placed Object <FXfireWithEmbersHeavy>Conflict Resolution: Use Record from EnhancedLightsandFX.esp then move XESP - Parent Reference Flag from 3DNPC.espProblem Resolved - Changes from Enhanced Lights and FX and Interesting NPC's needed to be merged. Block 6\ Sub-Block 7 \ 000152A8 <CragwallowSlope01> \ Temporary \ 000C1D03 Placed Object <DefaultTorch01NS>Conflict Resolution: Use Record from EnhancedLightsandFX.esp then move XESP - Parent Reference Flag from 3DNPC.espProblem Resolved - Changes from Enhanced Lights and FX and Interesting NPC's needed to be merged.
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Okay just so I have this correct the process of removing 3dnpc.esp from the CR is Remove all records associated with the orange 3DNPC.esp tag which there 22 such records Clean masters save and exit? As it seems that even doing as you said leaves the Interesting NPCs as a masteralso some Resolutions I could not locate. my CR for refrence https://www.dropbox.com/s/b50c21aew8xpm13/SRLE%20Extended%20Conflict%20Resolution.esp?dl=0
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So how would I go about deciding which record are the Interesting NPC ones. Should I just go through your CR Guide and anything that has the orange 3DNPC.esp in its Conflict description be deleted? Also after is all said and done would you like a string count I can do one every hour with the only changes be No Interesting NPCs, The continued use of SFO, and Morskom instead of Jarrfield will more than likely play through all the story and dlcs in a siting or two btw.
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I am so happy just need to fix my install order and the CR then merging and testing. Leaving SFO in and removing Interesting NPCs Would you like me to get a string count? Okay found out who mirai was it is another follower, your guide should mention that she is in the CR Patch... and that if we are not using here to remove her. Another suggestion in the merge mods section if it could be done like Nevolan and list the mods that need to be disabled in left pane after merge is created :D Another thing acording to the report masters script there are only 3 records relating to Interesting npcs? Applying script...Selected masters are required by the following records and elements:Jade3DNPC "Jade" [NPC_:1002BB70]Jade3DNPC "Jade" [NPC_:1002BB70] \ VTCK - VoiceJade3DNPC "Jade" [NPC_:1002BB70] \ Packages[Apply Script done] Processed Records: 213, Elapsed Time: 00:30
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Quick question for you do I need to remove the Original endgame npc overhaul esp
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Okay I see thank you Darth I understand what your saying. Merged in mo so later there is no need to copy over esp or other files into the merged version manually thank you :D
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I have a question for you I have noticed that you say to make sure that you merge certain mods. Example Below Make sure to Merge The Lily - UNPB HDT and The Lily - Craftable esp with the orginal mod so it ends up in the Merged Patch. So do you mean to do so with the merge Plugins standalone or just simply have them merged in the left with Mod Organizer? Currently doing the guide in chunks I simply dont have the patience do to the entire thing in one big ol chunk, Did SRLE Base the same way. Currently up to Recipe and stat changers. I wish there was a more automatic way of doing this D:
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So would it be worth it to leave interesting NPC's out and could you possibly leave instructions in the guide to have Morskorm Estate. As I would rather have Morskorm than Interesting NPCs TBH and Jaarsfeld is just not my kind of player home. Also maybe the instructions to remove Interesting NPCs from the CR. If I remeber correctly Morskom was also in your CR