Hey, wanted to give my feedback, some related to wished features, some related to bugs. I play heavily modded so I hope none of my bugs are caused by other mods not related to Non-REGS-Mods, maybe a second person can check my problems out and peer-review it. Some are really minor problems that don't really need addressing but perhaps lead to bigger problems. Firstly, I know some mods that perhaps could a nice addition to the Pack: Windhelm Lighthouse https://www.nexusmods.com/skyrim/mods/35693/?, Oblivion Gates https://www.nexusmods.com/skyrim/mods/22369/? (Non MapMarker). I also use Undeath (https://www.nexusmods.com/skyrim/mods/40607/?), but that conflicts with Aurora Village I worked out a list by city: Whiterun: -The innkeeper at the outskirts market wasn't very happy when I entered and asked me to leave.(NPC thinks I am trespassing) Also there is a Horse stuck behind the inn. -the clothing stall before the gates is in the way of Uthgerd when she tries to return to the tavern (related to her added Cutting Room Floor scene at the stables. -Could we get more horses at the stables ? Whiteruns sigil is a horse and there is only 1 horse at the stables (the one that can be bought by the player, wich could lead to an empty stable all together) Pretty pathetic for a city which got mayor inspiration from the city of Rohan (LotR) Morthal -Double, clipping, benches in front of Falions house, possible related to Interesting NPCs -A weird one: items disappear and reappear in the distance if you come from the central plaza, Inn side, and walk toward the bridge, just to the left before you step on the bridge. I suspect leftover occlusion planes from ETAC. -Thaumaturgist's Hut is missing a door on the second floor -No Smelter (I completely understand if this is a deliberate design choice, but still, Interesting NPCs adds a Blacksmith) Solitude -old Herta at the Diver's Arms (Inn) at the dock doesn't sell anything. -Again, at the Docks, the second Floor of the East Empire Tradehouse (building directly beside Diver's Arms) conflicts lightly with Interessting NPCs. Salty-Thorats' (new Argonian NPC) Bedroll is in the new Desk and also the added chair is in his bedroll. -Does "Empire Books" (book shop) ever open ? Also the shopowner doesn't sell nothing. -I hope you will perhaps add in the future an overhaul-mod for Solitude. Right know the city doesn't rally look like the provincial capital. An imperial embassy and a more militarized castle dour courtyard would be nice. -No smelter :( (considering that Solitude is the central hub for the empire in Skyrim, I think a smelter yould be a nice addition.) -I liked the addition of that blacksmith-building at the docks with the imperial quartermasters. Windhelm -There are some clipping issues when using Dawn of Windhelm whit Pitfigher-Guild (Ash Yams in front of Pitfighter door) and Drinking Fountains (fountain in front of Candlehearth Hall is clipping with a bench). Also I think DoWind. adds to much trees and shrubbery, but that is a highly subjective. Falkreath -I can completely understand your removal of ETAC Falkreath but i miss the gate doors and modified hall of the dead. Falkreath is supposed to be that old imperial fortified settlement and I think the alternate hall of the dead was a nice nod the the imperial backlstory of the settlement. I appreciate the removal of the ETAc buildings because I use Better Town Textures (Solely for Falkreath and Winterhold) and that goes a long way i transforming the village into a city. -Also no smelter (quoting myself:"I completely understand if this is a deliberate design choice") Finally -Any chance for an Realistic Needs and Deceases Patch for Nernies Food additions ? Again thank you for all your work put into this pack