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DocHammoc

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  1. Thanks Arcane.. but I don't really want to go into MCM to learn that I was wet and cold an hour ago or whatever. Would really break immersion if I had to look at MCM menu everytime something flashed across screen.
  2. Hello, all .. as long as on subject of UI enhancements maybe someone can help me. I use a triple monitor setup 7680x1600 or 8130x1600 with bezel. With som trial and error and a bit of luck I think I was able to get Eyefinity Triple Screens for SE working to manage that wide of setup. Too early to tell if *everything* is working .. not sure how to even tell exactly. Anyway, lick the bezel does not interfere too much with normal game play or menus .. and may of the mods have adjustments for placement and scale of widgets. But I think notifications coming from Froistfall and/or iNeeds possibly others appear upper right center which often cut off the early part of the message. I would like to learn how to move those slightly. I would think it would be an easy mod/edit to make .. or perhaps there is an existing MCM or other mod? What about SkyHUD? I tried with some success but opted out as I suspect it conflicts and/or is redundant with other mods. Any help?
  3. First, a HUGE thanks to Lexy (big donation deserved) and all those that make this guide possible. In yester-year I made several attempts to get the old Neovalen guide to work to no avail. Now, I'm back and am happy to say I was able to get everything working. But I have a triple monitor setup and am saddened that Flawless Widescreen is not supported with SSE. And the most up date and well supported mod Complete Widescreen Fix for SkyUI 5.2 SE Alpha - 2560x1080 won't work with my 8130x1600(bezel corrected) setup. I managed to get Eyefinity Triple Screens for SE working more or less but must work around RaceMenu and no doubt other incompatibilities. Plus, it "wants" SkyHUD .. which again I was able to make work but not sure what I broke to do so. I see the guide was updated once again today so plan on incorporating plugins and scripts and regenerating everything .. with widescreen fix this time. I understand Immersive HUD - iHUD Special Edition replaces SkyHUD so will give that a try. A Matter Of Time and other mods have there own scaling and position config but no doubt I will run into problems somewhere. I'd love a "guide extension" for widescreen option .. (really triple monitor wide) but it seems I'm on my own now. I'm a developer by trade so could edit scripts myself, create my own mod .. but have never done so. Any tips you could offer or even a test plan so I know what to look for when testing. I've actually never played the game more than a bit .. having too much fun installing mods!!! Leaving the Shire now ...
  4. Performance is 60+ FPS before it CTD's. It reassuring you had everything working .. means I just have to keep trying :confused:
  5. Also see https://forum.step-project.com/topic/10422-mature-skin-texture-and-body-ctd/ Maybe running a 2 GB card is simply not feasible?!
  6. Ok .. I added UNPB Body and XP32 MSE and tested. It worked fine WITHOUT "Better Males" and "Mature Skin". I then added Mature Skin and I got a bit further, up the hill and back down again with CTD within a couple minutes. I have not tried Better Males.
  7. No but that is good information. I have Cover Khajiits, Forgotten Argonian Roots, and Khajiit body replacers for UNP and CBBE. Hmmm, maybe I should try adding the XP32 Maximum Skeleton Extended ... .. also wonder if UNPB Body is required as well ???
  8. Every dozen or so mods I stop to benchmark and play the game to test for stability. Of course I check to ensure mods are not dependent on something not installed yet and also run LOOT and always start with new game. Dynamic mods that depend on all other mods are problematic. Right now I'm including them but not dynamically updating them. This includes DynDOLOD and ASIS right now. I backed out FNIS and other mods after Skin and Body. To test I choose the default male Nord and start at the Docks of Solitude and run up the stairs, turn left and run up the hill. I keep running in that general direction for 5 or 10 minutes before assuming I'm good. With "Better Males" I normally don't get past running up the hill before CTD. With "Mature Skin" I usually crash just after using the bed. I 'm at 6GB system ram, Win 7 64bit, 2GB 680 Nvidia GPU, 1280x800 (yes that's right .. low resolution for testing). I've also selected 1k version of textures for most mods where available. I've updated my SRLE to June 6 0:49:49 (wip to Skin and Body mods). Uhg!
  9. I 'm at 6GB system ram, Win 7 64bit, 2GB 680 Nvidia GPU, 1280x800 (yes that's right .. low resolution for testing). I seem to have resolved the problem by closing programs and restarting Skyrim.
  10. your computer is low on memory. Save your files and close these programs: Skyrim Skyrim CTD and windows displays attached message. Anyone seen?
  11. Of course running 3 monitors demands a lot of resources! But to eliminate that probable cause I reduced resolution to minimum 1280x800 which displays only on center screen. 4065x800 expands to triple (with bezel) . That's quite a bit more than 1920x1080 but its still less than my native resolution of 2560x1600 on one monitor. (About 3/4 native on one). It's beginning to look like SRLE won't run as specified on a 2GB card at even "standard" setups. My goal now is get it to run at low resolution and textures. If i can't then something else must be going on.
  12. I was able to get things to work but not entirely. I tried 1K textures on 6 mods (a couple outdoors) including MSTB itself. It worked but only after removing MSTB again. All this at 1280x800 pixels. And this was not as consistent. So now I am going 1k on everything I can to see if that works. I know a 680 is "little" .. but it's no slouch either. "Any" card should handle 1280x800. Nvidia drivers are up to date .. which I suppose could be something to explore. Try older / settings / etc.
  13. I reduced the resolution to 1280x800 .. still can't go outdoors. Worse removing "Mature Skin Texture and Body" (MSTB) no longer fixes the problem. Going back to triple screen (low resolution) which was working without MSTB no longer works!? I suppose, it could too large of textures but tend to doubt it. AIDA64 is reporting (on my LCD keyboard) dedicated vram at about 1300 when at 1280x800. When at 3252x768 or higher it caps at nearly 2000 (which is all of a 2gb card). Depressing. MSTB might not be the problem after all.
  14. I tried lowering the resolution again to 3252x768 .. and starting in Windhelm .. for a second thought it was going to work then CTD as before. Log got up to 256 though. Coincidence? Probably not but I already have set DefaultHeapInitialAllocMB=768 in SKSE.ini and log says 512 for block 1 as it should.
  15. Little 680? Seems a bit personal. Have you seen my big screens? Memory blocks log reports 512 for first, 256 for second .. but always CTD's at 252 or 253 from my tests so far. Can't really go outside anywhere. Okay indoors or underground. Now what?
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