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tregolani last won the day on October 4 2014
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bug Double Attack Bug with 1-Handed Weapons
tregolani posted a question in General Skyrim LE Support
Hey everyone, I'm having a bit of a OP bug that I'm trying to diagnose - whenever I try to use a power attack with any bladed 1-handed weapon (sword, dagger, axe), I do a double attack. As in, my character starts the normal attack animation, then immediately jumps into the power attack animation. However, the attack sound plays for both, and enemies are actually hit twice due to the issue. 2-handed weapons (even fast ones like Immersive Weapons' quarterstaffs) and 1-handed maces do not display the same issues, and only attack once per power attack or normal attack. I also have the issue where if I do a normal attack and then immediately strafe back and forth rapidly, I can "chain" attacks one after another without any clicks aside from the initial attack. It's almost as if it is trying to play the animation to its fullest, and the change of direction is causing it to reset and try to play the animation again. I am using SPERG as my perk overhaul mod, and due to some perks I've taken, my "weaponspeedmult" value is 1.45. I have console'd the value (using forceAV) back to the base value of 1.0, and that seems to remove the issue for the 1-handed weapons, but obviously removes any benefit from having taken perks to increase my attack speed. I've also tried uninstalling attack animation mods, re-run FNIS, and played around with animation mods, but it doesn't seem to be linked to animations, but rather to the attack speed value. Is this just a weird limitation of the engine, or is there a way to fix this? Load order is in my signature. -
hishutup, please remember that STEP is first and foremost a mod setup that FIXES and IMPROVES the vanilla game. It specifically avoids trying to change the vanilla feel or textures of the game, but rather just upgrade them to nicer, higher-res textures and fix any obvious errors. If you want a new body with new textures and super ENB settings that make your character look like something straight out of Photoshop, then this overhaul isn't for you.
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bug Invisible Walls Appearing Throughout Skyrim
tregolani replied to tregolani's question in General Skyrim LE Support
Great idea, Glanzer! Unfortunately, it proved to be fruitless - there were no meshes to be seen when running into the invisible walls. I tested multiple areas where I was finding them (College of Winterhold, Morthal, Castle Dawnguard), but to no avail. They seem to just be collision volumes with no meshes attached to them. They tend to have fairly regular shapes, and most seem to be circular. Some seem to be sloped, so I can run up atop them from one direciton, but can't from the other. They also have varying heights above the walkable ground - most tend to be at a height where I can jump on top of them to bypass, but some are almost as tall as my character, and prove to be more difficult to get past. Is there a command to see just collision walls using the console, or is it only meshes that can be viewed? -
bug Invisible Walls Appearing Throughout Skyrim
tregolani replied to tregolani's question in General Skyrim LE Support
UPDATE: Checked with Apoc - doesn't seem to be the issue. Apparently that problem was solved in a previous patch, before I even started using it. According to the Enai (the mod author of Apoc), the Levitate spell would create collision volumes, but then move them below the world and delete them. It checks for them multiple times in the following seconds as well, deleting anything it finds as well on the offchance that the initial delete call failed. Is there a way to select and disable/markfordelete an invisible wall in-game using the console? I've been trying to click on the areas where the collision volumes are appearing, but I can't seem to select anything there. Is there a way to refresh the volumes in a cell or select invisible items in a cell using the console? -
bug Invisible Walls Appearing Throughout Skyrim
tregolani replied to tregolani's question in General Skyrim LE Support
Hm. That might be part of the issue, as I am using Apocalypse Spells. I'll have to look into that. -
bug Invisible Walls Appearing Throughout Skyrim
tregolani replied to tregolani's question in General Skyrim LE Support
I have not tried attacking the invisible objects, no. I doubt that this is the case, since some of the areas where I was finding them should not have any creatures (aka on top of the walls of the College). -
bug Invisible Walls Appearing Throughout Skyrim
tregolani posted a question in General Skyrim LE Support
STEP Users, I'm running into (literally ) a lot of invisible walls lately in my Skyrim playthrough. They don't match any sort of structure or walls that are visible in the area, but they act as if I'm running into a fence or full-on wall. Sometimes they seem sloped and I can run up them and fall off the other side. Other times I have to jump up on top of them to get past them. There are even some where I can only run around them, as the wall must be too tall for me to jump over it. However, the amount of them seems to be growing. I'm finding more and more of them as my playthrough progresses. I am using a number of location-modifying mods on top of my STEP Extended base. Currently, there are 3 main areas where I am finding them and noticing their prevalence increase: Morthal (modified by ETaC), College of Winterhold (modified by Immersive College of Winterhold), and Fort Dawnguard (not modified by anything). Interiors do not seem to be affected, only Exteriors. Does anyone know what causes these to appear, and is there a way to fix/remove them? -
bug [Quest Activation Bug] Forbidden Legend Not Activating
tregolani replied to tregolani's question in General Skyrim LE Support
Not according to the TES Wiki It should be found on each of their corpses, both from what the wiki says and from my personal memory of previous playthroughs. Plus, the fragments should be found on their corpses as well, but those were missing too. -
I'm currently on my 3rd character (bought Legendary Edition back during the Christmas Steam Sale). First was a male mage who got to ~level 45 or so, while slowly adding mods (mostly Steam Workshop). I then found out about STEP, and wiped my saves and reset my game to vanilla and installed STEP 2.2.8 Extended + SkyRE + Skyrim Immersive Creatures + High-level Enemies + Revenge of the Enemies via MO. Made a female Redguard ranger who was a dual-wielding saber-user and archer (think Drizzt, for all those Salvatore fans out there). Got to level ~120 or so, and combat was still fairly fun, because all of the baddies leveled up with me and had MUCH better AI. Finished Dragonborn, Thieves Guild, and was close to finishing the main quest...and then real life caught up with me and I had to set the game down for a few months. I just recently got back into Skyrim. Again, wiped my saves, installed STEP 2.2.9 Extended + SPERG + Apocalypse + Skyrim Immersive Creatures + High-level Enemies + Revenge of the Enemies via MO. My current character is a female Breton battlemage (level 66) who started as a pure magic character using spells and staves, but now has evolved into a rapier-wielding spellsword. Currently am the Archmage of the College, and am working through the Dawnguard questline. Will most likely move on to the main questline, finish that, and then move on to Dragonborn. Master Difficulty + SIC+HLE+RotE really extends the life of a character for me, since the enemies rarely ever stop scaling with me, so even at 100 smithing/enchanting, it still takes a few hits to take out most baddies, and I usually have to use healing spells at the end (or even during) each fight, and that's with perma-Dragonhide due to a SPERG perk in Alteration.
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bug [Quest Activation Bug] Forbidden Legend Not Activating
tregolani posted a question in General Skyrim LE Support
Hey all, Running into a bit of a bug in regards to book-activated quests. The one I'm running into the bug with is the Forbidden Legend (Gauldur Amulet) quest - I can't get it to start no matter what I do. Reading the book, using the console, killing the brothers, etc...nothing seems to start the quest. It's almost as if the game sees the quest as complete and will not activate it. My mod setup is STEP:Extended as a base, with a number of extra mods added to it for difficulty, equipment, and texture overhauls. Therefore, I am using The Choice Is Yours, which adds a script to the books that allows you to choose to keep reading to activate the quest. I am also using Book Covers of Skyrim, but I use the official BCS TCIY patch and I also made a compatibility patch that forwards the quest activation script from TCIY to the BCS versions of the books. I know that the patch was working, because the message-box prompt appeared when reading the book. However, here's where things get a bit weird. Playing a mage character, I went immediately to Winterhold. I then followed the quest line into Saarthal, and killed Jyric. Yet when I looted him, he didn't have any of his quest items on him! (p.s. I am also using Skyrim Immersive Creatures/High-Level Enemies/Revenge of the Enemies for more difficult encounters, and in my above compatibility patch, I made sure I forwarded the leveled list "items" into each of the brothers' inventories, so they should have all of their quest items). The same was true for the other 2 brothers (in Folgunthur and Geirmund's Hall) - no quest items, but they both did have their unique weapons. Daynas Valen also was missing his items - his journal and the Ivory Claw were both missing from his inventory. The only way I was able to get through Folgunthur was to console in the items to get through the dragon claw doors. I've posted this issue on the Nexus page for TCIY, but didn't receive any help there. Does anyone have any idea what could be causing this? I cannot get the quest to start using any of the possible methods (Daynas' Journals, reading the Lost Legends book or Writs of Sealing, startquest/setstage in the console, nothing.) It's as if the game won't recognize the quest, or has marked it as complete? -
I've only ever seen it when I've looted their armor. It doesn't show up when they are using the skins attached to the armor models. I noticed it initially because the face skin tone is MUCH darker than any of the skin tones available. It could be that the "vampire race" is forcing the BODY to use the wrong skin tones. Alternately, it could be forcing the FACE to use a darker skin tone than that available to the race. Honestly, I need to do a bit more in-depth testing, as using "showracemenu" to change my race resets the "vampire" face. I need to make a character for each race and THEN change them to a vampire so I can see whether the face skin tone has the same issues as the Dark Elf. I don't think they do, but I could be wrong. EDIT 1: Here's the screenshots of the in-depth test I mentioned. Contrary to my assumption, ALL RACES are affected. I didn't test the Beast races, as they aren't affected by the Overhaul, iirc. Obviously, I am not expecting a fix anything soon, as you did say the vampire faces were solely Windsong's work. However, it seems that the vampire face for each race only has a single skin color, and that skin color does not match with any of the available skin color presets for the respective races.
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I think someone else mentioned it, but yes, I was referring to the Dark Elf race (Dunmer). As for the bug, it only manifests itself once the character is changed into a vampire. I used the Live Another Life mod to take a few screenshots. Using skin color #4 (darkest), there were no issues when only being a Dark Elf. (see image #1). However, I then chose the vampire starting option, and behold! the skin color difference appears. Interestingly enough, when I pulled up the Race Menu after becoming a vampire, moving the slider for my skin tone only changed my body color, while my face color did NOT change. The vampire screenshot shows my character at #3 skin color, but even when I put it at #4, it was not the same as the face. I did the test with other races, and Dunmer was the only one that showed the issue. All other races did not show the multi-skin tone problem that I could tell. Dark Elf, No Vampire. Dark Elf, Vampire
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I'm trying to remember where it was, but I did run into a bit of a weird bug. The Dunmer female model's face skin color didn't match up with the body skin color - not sure if this is because I'm still using XCE (just overwritten by STEP Female). It could be due to an innerwear mod I was using, but I don't think so, since there aren't any overwriting files between the STEP replacer and the innerwear mod, and it is only the innerwear textures, not the skin. I'll try to find a screenshot of it tonight.
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Just curious, but any ETA when the next update will be coming out?
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Like Nozzer, I also added the SFBO to my STEP:Ex playthrough, and right away, the women look incredibly better than they did before with just XCE. Thank you Tech for all your hard work!

