So far this is what I take away from this thread, let me know if I am correct: -Use the NVInteriors_ComboEdition.esm, it is unnecessary to rename it to NVInterior_ComboEdition_AWOP.esm. -Use the ILO - NVInteriors Project.esp , and resolve conflicts within that .esp in FNVEdit. -Conflict Resolutions - Nipton Rest Stop - find correct door in Worldspace>FalloutNV and delete it. The Strip - Remove "The Strip"from Worldspace are those the only two so far that we know of that is needed? Is this correct? Just want to be sure I am understanding the current train of thought, lol. Thanks!