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sheson

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Everything posted by sheson

  1. It is in ELFX - Dawnguard, the missing nif is not the problem. It works here with the discrete files, but I don't think the merging has anything to do with it either. Can you upload TES5Edit\LODGen_log.txt please, so I can check what happened before the error. Also when you bring up the form id in TES5Edit it has this data: Signature: STAT Data Size: 126 FormID: DIntCapStairs01ELFX [sTAT:xx0CC260] Version Control Info 1: 00 00 00 00 Form Version: 43 Version COntro Info 2: 00 00 EDID: DIntCapStairs01ELFX OBND: -256 -256 -256 256 256 640 Model\MODL: dlc01\architecture\ELFX\dintcapstairs01.nif DNAM\Max Angle: 90.000000 Material: NULL - Null Reference [00000000] At the bottom of TES5Edit you have a tab "Referenced By" When you open that it has one entry to xx0101FD in Dawnguard.esm If anything is different, please let me know what exactly, maybe post a screenshot
  2. If you can give me the list off all ELFX patches you are using I might be able to find out.
  3. Not all - DynDOLOD "only" replaces tree and object LOD. You will need to keep any terrain LOD mods, like EDT, EDT2, HQLODs, Terrain Bump Landscape Normals
  4. 1.17 Fixed the ethereal bug reported by Zenovas To update from 1.16 it is enough to simply overwrite data\scripts\ No update cycle needed for the esp, it should use the updated script just like that
  5. Each resource has a unique path\to\filename and can only exist once for the game (this includes files in the BSAs) So the answer is no, they do not count. You got it right, it is like they never existed to the engine.
  6. Scripting is "passive" with trigger boxes no on-updates. The only times scripts become active is when you move into a new cell. As you already discovered this is all about objects in the world. You may be hitting some other limit, something like to many scripts, or too many objects. What I find most curious is it affecting one specific shout. That seems very odd. We can surely try a few things and see if can figure out what is going on. * Please post TES5Edit\LODGen_log.txt. I can check for anything unusual happened when generating LOD and also use it to copy your load order as close as possible and test myself. * turn on all papyrus logging and see if you are getting stack dumping or anything else that might stick out. * Turn on cell borders with "tb" in console and see if not crossing them while moving is any different to crossing them. * turn off DynDOLOD in MCM and see if it makes a difference * Test other shouts. If there is a principle problem one would think it affects all shouts Edit: As crazy as it might sound, I was able to reproduce this. It will be fixed in the next version. It turns out this happens if using the player reference as caller when calling activate on a trigger box the player is in. Makes no sense to me why that would matter, probably some trick to do stuff. Doesn't matter as the caller info doesn't matter in this case (it did in very early versions).
  7. 1.16 fixed missing ) reported by Scarecrow23 added rules for some new mods
  8. So instead of creating 1000s new LOD objects for free I could make you people pay me to make them one by one just like that Citi Skylines dude? Hmmm. IF this comes true should we then all be thankful for the vocal majority?
  9. So sorry about that. Such a rare thing I post off topic like this :) Also Southpark is always NSFW :)
  10. It belongs here :) It will be fixed next version. Will release soon-ish In the meantime you could fix yourself by editing TES5Edit\Edit Scripts\DynDOLOD\lib\functions.pas change line 1410 from SetElementEditValues(ElementByIndex(ElementByPath(Element, 'Model\MODS'), j), 'New Texture', IntToHex(FormID, 8); to SetElementEditValues(ElementByIndex(ElementByPath(Element, 'Model\MODS'), j), 'New Texture', IntToHex(FormID, 8)); just one extra ) at the end just before the ; Uh oh... what have you done (NSFW)
  11. Wouldn't a beefcake version of giant trees sell even better?
  12. Condemning something so completely and then turning around and condone it by using it or lamenting it being taken away is hypocritical. I do not think there was a need to continue the blame game just under a more civil veil. Screaming no and death threats are not an opinion. I find saying that the opinion of the people who are your (potential) customers does not matter is a very odd thing to say. Isn't that exactly that type of thinking that made this fail so hard? Valve and Bethesda didn't seem to think the opinion of people outside the Steam Workshop mattered.
  13. Wait for professional tutorial videos to be made :) I can always make a big t version to increase popularity. Then sell the nude version for 9.99
  14. They simply tried the cheapest route, lure in key figures with $$$ and hope the masses will follow. It costs so much more time and money to survey and talk to a community. The uproar was so brutal and loud because this was about control. Some may think it was about money, but it wasn't. One of the core principles of modding is, that it is not controlled by anyone. The moment cooperations control modding, they kill it. There is nothing broken with modding that can be fixed with control or money. This post by Gabe just shows you how completely removed these types of people are.
  15. This is great news! Thanks for your report and help. Zilav and I will continue and try to fix underlying issue. Edit: xEdit svn 1945 fixes the cause of the crash
  16. Can you try to find out which mod adds meshes\landscape\trees\treeaspen04_lod_flat.nif? In Mod Organizer, click on "Data" tab in the right window and drill down into the folders. If you do not see it there it probably is in a bsa file, then just let me know too. Also, you really should move DynDOLOD.esp to be last in the load order. It loads waaaaaaaaaaay to early so it won't be able to properly create dynamic LOD for a lot of objects added by mods loading after it.
  17. If my values do not align with the values of the majority of a community I would rethink staying in that community, too.
  18. This is with svn 1934 right? Can you please upload C:\Games\TES5Edit\Edit Scripts\LODGen_DLC1HunterHQWorld.txt
  19. Valve and Bethesda act and continue to argument about money first and foremost. We were fine without it being the primary factor for years. For most modders, modding is not about money. Modding is a passion. You can not put a price tag on passion, nor should anyone ever try to put a price tag on a passion. We just got a lesson what happens when you do this, again. The part that most of our time and work goes into is making things actually work. Knowledge, support and tools. As long as Valve and Bethesda are not part of this they will continue to fail. Steam is not a modding platform and it does NOTHING to support successful modding. Bethesda left us with a broken game and one broken modding tool and no useful documentation to speak of and does NOTHING to support modding. At lest Zenimax gives us www.creationkit.com. Neither Valve or Bethesda are part of this community nor do they communicate with us. They clearly showed what their interests are. Again, the primary goal of modding is not about money. You are bound to fail every time with that misconception. Any new single player game that is open for chaotic cathedral modding that starts with this premise and even had a working and stable paid modding platform from the start will fail. It will not attract the passionate people who are required to amass the knowledge and tools to share amongst each other that are required to work on that cathedral modding. People like me will not be part of a "community" where others exploit my passion for profit.
  20. All mod managers should have a donate to mod author button build in. I endorse in the managers, so I should be able to donate in them as well.
  21. https://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/ While they all keep saying they are in touch with their community the whole ordeal just shows how they aren't. History lessons https://firstmonday.org/article/view/2971/2529#p5
  22. Yes, since Gabe seems to thing Steam is such a great modding platform that it also should be used for getting money to mod authors, the idea would be to only use what is available through Steam. The second you step of Steam you know about Nexus and then you know know it is better to donate than buying and you would also know to stay the hell away from Steam for modding. Now remember, since the game, CK and paid mods are things that cost money they should be the superior modding platform too right? Because money = quality service and higher quality mods. After all 45% of the cut to Bethesda = quality modding tools. You get my sarcastic drift... :) https://i.imgur.com/P8cIgMy.png
  23. Do not worry about current technical limitations in that thought experiment of mine :) I read somewhere they are talking/trying to get SKSE to work in the workshop. If I had any part in SKSE I simply wouldn't bother. Just imagine the amount of Steam users unable to create/edit SKSE.ini without hidden .txt extension.
  24. I already asked this somewhere else: Imagine I would discover the memory patch now and had no ethics (sharing of information for free) Now further imagine a tool like SSME as paid mod, I could ask any price. But I have principles, so this stuff has to be free knowledge and shared so it can be incorporated and used by everybody for free. And you are right, I consider paid Steam Workshop and Bethesda taking a cut out of every mod that basically relies on fundamental tools and knowledge like SKSE, memory patch, unofficial patches a slap into our faces. It is a complete disregard of what modding stands for. Valve and Bethesda willingly exploit our tools and knowledge, including S.T.E.P. to make money.
  25. It is pretty clear that the people at Valve never modded Skyrim and have no clue about what a modder has to do to have a working game, Somebody should start a story/video modding Skyrim with a 100 mods from the Workshop. In this contest you are not allowed to rely on any of the knowledge, guides or tools created and collected by the community that is not available on Steam. Once successful we can start talk again about Valve or Bethesda getting a cut of our work. Until then please, 25% is worse than 100% donation. For that 25% you have to create quality mods and support steam users. Who are you kidding?
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