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antip

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Everything posted by antip

  1. This one fixed the problem, thanks. Although i noticed what objects with generated atlas looks a bit thicker, despite having the same threshold as vanilla (128), but thats a nitpick (could be the way Bethesda made mipmaps). I generated LOD as 8k x 2k, diffuse DXT1, normals 32argb and specular DXT1, so atlas won't split. Then downscaled normals to 4k x 1k and saved as bc7, overall size will be the same as vanilla 26.6mb. Thanks again for the fix.
  2. Having the same problem with blurry textures unfortunately. It seems like the problem in the LODGen's atlas name. If i rename output textures and path in the mesh to vanilla it fixing the problem. Here is the screen. Generating only meshes without new atlas works fine, since the path to the textures don't change.
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