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zerohaste

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Everything posted by zerohaste

  1. So what did you do with the extra ESP files the newly updated Crafting Overhaul Reqtified now includes? Selecting the options according to the guide now gives you COR-WetAndCold.esp and COR-NoHeavyStormcloaks.esp.
  2. Post here if you notice anything odd. I'm about to update them myself on a new game but don't want to do it if it's going to cause a bunch of issues.
  3. Of course. I should have remembered this from when I was reading through the MCM config page. An easy change, then. Thanks.
  4. Is it possible to ditch the cloak mods? The feet clipping really bothers me, far more than most clipping issues do. I guess because it's so in your face when running around in third person plus on other NPCs. I noticed the install instructions for both cloak mods have you remove the esp. What esp replaces their functionality?
  5. So no solution for things like this other than deleting the tree through the console?
  6. Because I don't remember what the default settings were. I went through the guide I linked a couple posts up changing everything in all the drop down menus including all the constraints it said to change, but that was the wrong thing to do apparently.
  7. I guess my next question is how do I reset the settings in DDSOpt to default? I've deleted it completely from my computer and emptied my recycle bin but it's still using the same settings I had changed before. I don't know of any other place it puts config files other than where it's extracted to.
  8. For the DDSOpt Processing Required parts (Falskaar, Helgen Reborn, and Immersive Weapons) what constraints settings do we use? I'm assuming the main guide for the settings is what you expect us to follow, but there are three constraints settings in it.
  9. Ok, got it. Thanks for the quick reply.
  10. So, on the Finish Line page under Race Adjustments you need to go through and restore a bunch of things from NPC Retextures Merged.esp. I'm using the Bijin series of mods as well, using the Bijin All in One mod. How would I go about making sure it's records are used instead for the NPCs it affects of the ones from NPC Retextures? Do I need to do the process twice, de-selecting the NPCs from Bijin's first then selecting only them the second? Or can I do it all at once, first setting up NPC Retextures like in the provided image, then set up Bijin's similar underneath it?
  11. Another quick question. Where did ele__relighting-skyrim.esp come from? It's named as if it came from the WLSO - Weather Lighting and Sound Overhaul Patches but I'm not seeing it in there at all.
  12. Thanks for this. It really helps. Is it normal to get a navmesh issue when doing this? I know the guide further up says you'll get one, but I assumed it was for the merge further to the top. Also, NLVA TS requires TrueStorms.esp as a master. Should I not merge that?
  13. Quick question. I'm planning to use NLVA but still wanted to use ELE as well. Can I still use the patches appropriate to my load order (ele__atlas.esp, ele__cowi.esp, etc.) and merge them down into one esp? The plan was to put the ELE esp files in the order listed in the WLSO page and merge them down.
  14. Completely missed the note about the rename, but I'll look at everything else too. Thanks.
  15. Another question about merging. I'm at the Requiem - Patches section and go to merge all those down, and says it completes just fine other than that navmesh the guide says to ignore, but looking back in the log there are a few errors. I don't remember seeing something similar in other merges, but then again I can't say I really paid attention to them that closely. These are the errors: Exception copying KA_dlcArmorDragonPriestMaskLorkanHelmet "Heart Stone Mask" [ARMO:1B113F9C]: [06000820] < Error: Could not be resolved > Exception copying KA_dlcArmorDragonPriestMaskStalhrimHelmet "Stalhrim Mask" [ARMO:1B119D51]: [0600081D] < Error: Could not be resolved > Copying records from requiem__konahrik_accoutrements.esp Exception copying KA_dunRevakheimMaskClay "Clay Mask" [ARMO:1A063315]: [04AF02E5] < Error: Could not be resolved > Exception copying KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:1A06FDFF]: [04AF02E4] < Error: Could not be resolved > Exception copying KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:1A07036A]: [04000806] < Error: Could not be resolved > Exception copying KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:1A07036C]: [04000808] < Error: Could not be resolved > Exception copying KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:1A07036D]: [04000803] < Error: Could not be resolved > Exception copying KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:1A07036E]: [04000805] < Error: Could not be resolved > Exception copying KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:1A070370]: [04000807] < Error: Could not be resolved > Exception copying KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:1A0780C1]: [04000804] < Error: Could not be resolved > Is this normal, or am I missing something? The order, number, and names of all the plugins checks out compared to what I see on the guide.
  16. Is the guide website not loading for anyone else?
  17. So I'm going through the merge process of all the esps and got to the Farmhouse Chimneys section. It says I need the plugin FarmhouseChimneysLAL+CRF+ArthmoorVillages.esp from Farmhouse Chimneys, but the only one that gets installed is FarmhouseChimneysLAL+CRF.esp. I've reinstalled the mod a few times now making absolutely sure I had the correct options selected, but it's always just the FarmhouseChimneysLAL+CRF.esp and not the Arthmoor Villages version. The version I downloaded is correct as well (2.8), but just to be sure I re-downloaded it after deleting my old one. Is there a typo in the guide, or am I missing a file somewhere? EDIT: Alright, after looking through the installers on the Farmhouse Chimney page the only version that contains the proper file is version 2.6. 2.8 doesn't have the file in it at all.
  18. So, since Heavy Armory - CCO Supported Version 2.4B.02 is no longer available what are my options? Is it alright to skip it and go back and remove any mods that added anything related to it? EDIT: Nevermind. zzz Requiem Merge Consistency Patch.esp requires it as a master which I'm assuming will prevent me from merging things down. Same problem I ran into before when I was trying to be more selective when picking out mods to use an not use.
  19. The instructions for the Legacy of The Dragonborn Patch Central section say to remove the following post install: True Orcish & Daedric Weapons folderPrvtI_HeavyArmory.espCCO_Heavy Armory_Changelog & Installation Directions.txtI have none of these, however. The only file available to download is version 16.11.4 despite the guide saying you need 16.11.2. Is it safe to ignore this part of the instructions? I don't want to end up missing some files I'm supposed to have due to the installer changing.
  20. So what's the string count in your saves when all this is installed? There are some pretty heavy hitters in this guide. I know Crash Fixes lets you bypass the string count limit, but I still like to personally keep mine as low as possible because of the unknown of bypassing it. I've had Skyrim since launch and only beat it once due to me not able to get a decently stable modded game. Still haven't actually played the Dragonborn DLC yet because of it. I went through this installing most of the guide while omitting some things I didn't really care for, but I end up with too much I can't merge down because of missing masters. I'm trying to decide if I should just try something else or just say screw it and install everything even if I don't necessarily want it.
  21. Alright everyone, I appreciate the insight and help you've given me. One last thing. If VRAM usage is ~1600-1700MB and throwing an ENB on top of what I have puts me constantly over my 2GB VRAM limit according to SPM, is that just as bad as me loading up on textures and hitting the same VRAM limit without an ENB? I did some further testing with the graphics portion of the ENB disabled and only saved ~100MB of VRAM. It seems like it's ENBoost is eating it up.
  22. My video card is a Evga GTX 670 FTW 2GB. I've been using SPM for Skyrim and Evga Precision X in Windows and Skyrim, both show the same numbers for VRAM usage in Skyrim. I'm using Windows 10, and after a little looking around there seems to be a few people reporting more VRAM usage than previous Windows version. A fresh reboot gives me just a couple hundred MB usage, but it can creep up to 300-350 and stay around there. I did notice I had GOG Galaxy running and when closing it I got a big chunk back, 80-100MB, so I'll be keeping that shut down from now on. I started up Skyrim straight from a fresh reboot after having made sure GOG wasn't starting on boot and now I'm down to 1400-1500MB, which is better. Like you said, I'll just ignore it for now but keep it in the back of my mind if anything happens. I appreciate the help.
  23. Is around 1758MB a normal amount of VRAM usage for and unmodded skyrim to hit when using the high res DLC? I have no mods yet other than alternate start (camping in the woods start) to quickly test my VRAM usage when adding new mods, but that seems high considering the system requirements for the high res DLC are only 1GB VRAM. If I start adding any mods I'm constantly going over my 2GB VRAM on my card, and that's without using any specific texture replacer mods like Skyrim HD. The only textures that get added are whatever random textures a mod might need, like SIC or Purity. I've tried using mods like Optimized Vanilla Textures but that only helps me bring it down ~50MB. Maybe I'm just not understanding things and this is normal. I'm using MO, and I've checked through the data tab and the base Skyrim install to make sure I don't have some random textures loading eating up VRAM. Full system specs are in my sig.
  24. Huh, well, that was an easy solution. That completely fixed the issue and I can do AA through the game again without getting those horrible shimmering white dots around objects. I haven't played enough to see if the white flashing circles or black squares are gone yet, but I hope so. Thanks!
  25. I didn't add either one. I decided to try and copy and past the newly generated INI files over the MO INI settings, hoping that maybe I somehow made a rogue edit somewhere and accidentally saved it, but still nothing. I still can't seem to get inspector to apply AA to FNV no matter what settings I choose, either. Specifically, I'm trying the instructions from the Blackout ENB on forcing AA through nvidia inspector. I tried a bunch of other settings, too, but none are applying.
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