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Fantasi

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Everything posted by Fantasi

  1. Hi, I have done these testings and each was done 3 times on the same save to ensure consistency, I also checked the Papyrus log location and a new one wasnt generated. each test was also done with the previous changes (name change to the .txt file, disabling both occlusion and dyndolod.esp) "hide, rename or move the textures folder in the DynDOLOD output" - I removed the texture folder, and the frames seems to have gotten worse, was averaging 40 within whiterun now am getting 20 "hide, rename or move the meshes folder in the DynDOLOD output" - I removed the meshes folder, this actually made the issue go away, was able to get around 110 frames consistently throughout whiterun, and leaving whiterun didnt tank the fps further "hide, rename or move the SKSE folder in the DynDOLOD output" - I removed the SKSE folder, I actually got an error, see below link, but there is no FPS tanking issue https://imgur.com/PbEQmMj Thanks!
  2. Just did the tests for the below, and no Papyrus log was generated, is this going to be an issue? "Rename DynDOLOD_NG_Tamriel.txt to DynDOLOD_NG_Tamriel.bak" - Issue persisted, FPS tanked "disable Occlusion.esp" - Issue persisted, FPS tanked "disable DynDOLOD.esp" - Issue persisted, FPS tanked Note that I did the above test in descending order, meaning the name change for DynDOLOD_NG_Tamriel was in affect for the later 2 tests, and Occlusion.esp wasnt enabled for the disabling DynDOLOD.esp test.
  3. So I replaced those two files and there wasnt any notable changes, I deleted the whole folder last time instead of replacing the files. here are the logs https://drive.google.com/file/d/1j_3XtDj1SqcQhD-pe8nlsPZSRofntqdr/view?usp=sharing DynDOLOD1.log this is the file when I teleport to whiterun https://drive.google.com/file/d/1SnHpm6MWWnN4QLnS8La07ugF9umcP9T4/view?usp=sharing DynDOLOD2.log this is the file when I load the save and FPS tanks https://drive.google.com/file/d/1p06QU28DBA5Mg99-XBe_dSnidFHX6zVj/view?usp=sharing Papyrus.0.log https://drive.google.com/file/d/1mVwk1AwgG0ZudNMyDp7ukzfiW6y2wjBc/view?usp=sharing DynDOLOD_NG_Worlds.txt https://drive.google.com/file/d/1_atj9oju4aJ_b4dladM6ggTyMVcnlvP_/view?usp=sharing DynDOLOD_NG_Tamriel.txt So the issue persisted and the pattern remained the same, for some reason it didnt spawn a papyrus log? Checking the date on the attached log it seems like my testings didnt generate any Papyrus logs? here is a snippet of my Skyrim.ini https://imgur.com/cr2Yds5 Edit: I saw that the 2nd DynDOLOD.log is quite small, I loaded the save again and ran around whiterun and exited into the Skyrim world space, continued to run around for 2 mins or so. Here is a newer log if this helps https://drive.google.com/file/d/16PRKJ00yaxV0y8CEz3g2dJp4WAr6-_qk/view?usp=sharing DynDOLOD3.log
  4. Here are the updated logs, I regenerated DynDOLOD and checked that the issue still persists https://drive.google.com/file/d/1BRiXA8RbiB_aZbk3GQdAINCDrSfl0gfh/view?usp=sharing DynDOLOD_SSE_log.txt https://drive.google.com/file/d/1IJPdMvWzo519saDF906nAM9wve7WInB_/view?usp=sharing DynDOLOD_SSE_Debug_log.txt https://drive.google.com/file/d/1_oPhDipSbS8kZGrT_i3sGuBGuo54H2M2/view?usp=sharing DynDOLOD.log "So if you start a "new" game with cow whiterunworld 6 0 in console all is fine once DynDOLOD initialized, but saving, existing game, starting game, loading that save has issues?" Yup, percisely, when I spawn into Whiterun by using Alternate Start (spawning in Bannered Mare, Breezehome or Jorrvaskr and then enter Whiterun) or, when I spawn elsewhere, move to Whiterun, save and exit the game, reload the save I get a massive FPS hit. Also this FPS hit continues to be in effect even when I exit Whiterun, but if I exit Whiterun and reboot the game and load that save, I would no longer have FPS issues. As for the DynDOLOD.DLL file, I see that its a dll and pdb file? I installed it and replaced the DLL NG mod, I got the incorrect version error when I loaded into my game. Thanks again for helping out!
  5. Hi, thanks for the response, here are the links to the log files https://drive.google.com/file/d/1vv6Fbrem2mHSzGedzpehvSBltLkoOb-R/view?usp=sharing DynDOLOD_SSE_Debug_log https://drive.google.com/file/d/1JxdbrYLgB4kb1sq8hyPY0Y8sjmXVfeVx/view?usp=sharing DynDOLOD_SSE_log I tried TLL and disabling DynDOLOD, but it doesnt resolve the issue, the frames would be slightly better, but the moment I leave whiterun, I get like 20 frames when normally I get 110 or so. This issue only happens when I load into a whiterun save, if I started in solitude or just other worldspace and move to whiterun using coc or just walking, nothing happens, if I then save the game and reload the save while I am in whiterun, the issue occurs and when I leave whiterun again, the frames tank even more. But if I create a save then and reload it the game would be fine since I am no longer in whiterun and my frames are great again, hope I am explaining this right. By disabling DynDOLOD plugin + Occlusion plugin from the DynDOLOD output, this issue wouldnt occur at all, I can load any save that is in whiterun, including previous save where I the FPS would tank. Another thing to note is that when I enable a mod that disabled LOD in cities, there wouldnt be any issues either.
  6. Hi Everyone, I come here seeking assistance, I have this issue where if I load a save in whiterun I have horrible frames, however if I walk into whiterun from anywhere else, the frames are fine. Think the DynDOLOD is causing this issue, but I have no idea how I tried every other city, but it seems like only whiterun is giving me this issue, and this only happens if I load into a save that is whiterun, or a cell within whiterun, for example bannered mare, breezehome or jorrvaskr I wasted so many hours regenerating DynDOLOD with different setups, but cant seem to find the issue, really at my wit's end here
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