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Sham111111

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Everything posted by Sham111111

  1. Thank you Sheson, that worked! So I need to load the rules whenever I add LOD stuffs which have their own rules correct? So for the next time I run DyndoLOD I don't have to load the rules again because the setting for DBM_Museums is saved correct? On a side note, I'm trying to make this area appears inside of Solitude, I've already picked Parent>Child but it seems to not be working, of course it doesn't show no matter how far/close I am from it. Do I need to set a rule for it? Or what step should I need to do? From Outside of Solitude From Dragonborn Museum View down the dock inside of Solitude
  2. Hello, Sheson, thanks for the response, here are some more pics with More informative console: With Dyndolod Output on, it seems to be fine regardless of distance (far/close) inside of Solitude: Inside + Dyndo But on the outside of Solitude, it's not visible, I can't even find it with more informative console, and yes, the model doesn't show at all, no matter close or far: Outside + Dyndo But with Dyndolod Output off it's fine on the outside of Solitude, far/close: Outside + No Dyndo No bugreport log files, but here are the others: DynDOLOD_SSE_Debug_log.txt TexGen_SSE_log.txt TexGen_SSE_Debug_log.txt (Had to use Google Drive because they're too big)
  3. Hello, I have been using DyndoLOD for a while now, and everything is fine. Recently, I decided to install Legacy of the Dragonborn v6, but everytime I run dyndolod, the Museum Building is missing like this: Without Dyndolod Output: With Dyndolod Output: I'm using LoTD v6, when I check the DBM_MuseumBuilding in Xedit, it shows: Please let me know if there's anything else I can add to the post. I've also attached the Dyndolod_SSE.log. Thank you! Regards, DynDOLOD_SSE_log.txt
  4. Thank you, I followed what you said and just download and leave them alone without validating them, but the navmesh warnings still persist. So I don't know if my game files are bugged? I don't think I have any plugins that could overwritten the navmesh mentioned, I checked with xedit and it only show the cave.esm and the tower.esl winning conflict. Regarding the crashes, I found out the culprit and remove related mod, thank you Sheson, you were right, it was something else and not DyndoLOD output.
  5. Hello sheson, thank you for your quick response, upon researching, I found out that all the mentioned Npcs (Khayla, Ma'jhad) from the logs are from the Khajit Caravans. I did some testing tonight and there were some weird complications... When I have Dyndolod and Occlusion esm/esp in my load order, fast travel anywhere does not crash the game, unless the destination is one of the khajit caravan spots, and I fast travel to the stable when they're there -> crash -> Same log/address Fast travel to the stable without them being there does not trigger a crash. Even if I travel to Whiterun first, then walk out to the stable with the khajits caravan being available-> Crash -> Same log/address. When I turned off Dyndolod and Occlusion esm/esp from my load order, fast travel to the stable with Khajits -> Crash -> Same log/address But, fast travel to Whiterun (Whiterun will look like ass), and walk to stable through door -> No crash, and I can go near/ interact with those Khajits. Weird though, I do not have anything in my load order that would modify the Khajits... I uninstalled Skyrim today, reinstalled,and downloaded the creation files, cleaned the plugins, then ran DynDOLOD, I still get the same Navmesh errors. So I verified the files again -> downloaded the creation files again -> cleaned the plugins and ran DynDOLOD, same Navmesh error.. So I checked, and every time when I finish downloading the creations, I straight up verify right after, Steam verification always fail on 2 files, after Steam trying to fix those 2 files, and I have to download all the creations again -> Verifying -> fail 2 files again -> redownloading Creations -> on loop like that. But if I don't download creations ingame, then Steam will not fail at verifying the files. So I hope it's normal behavior? I'm not too sure anymore... I'm running DyndoLOD again before I sleep when I'm typing this out, and I will try a new save tomorrow see if I crash around the caravans... My work hours are quite long and I only have a couple hours before sleeps so I can only do bits by bits like this. I'm so sorry, hope you will understand.
  6. Hello, my load order was stable without any crashes so I decided to install DynDOLOD and its TexGen/DyndoLOD generated files midsave last evening. There were some errors and warnings but when I went into the game, it seems fine, no crash, but the graphic wasn't at the condition I wanted, so I saved and exit the game, and went out to generate TexGen & DynDOLOD again (remove the old output files from my load order, put in new output files and load the game.) This time, the game started crashing whenever I fast traveling between Solitude and Whiterun, loading screen -> crash, and they all seemed to crash at the same address: "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF72666FDD3 SkyrimSE.exe+026FDD3": Log 1 | Log 2 | Log 3 | Log 4 (They look like the same file, but not.) So I decided to remove all the mods that was giving me errors and warnings, asking mod authors for fixes until I'm only left with: Since I don't know how to fix Navmesh and duplicate references from these ones. After that, I made a new save around night time and tested everything, everything works fine once again, no crashes when fast travels, yay! Today, I came home from work, I decided to install some mods that add more hairstyles, and rearranged my load order, not so much, just moving those mods into the correct order for hairs, and decided to generate TexGen/DynDOLOD again, removed last night's outputs, installed new ones and started the game. Surprise, surprise, when I loaded the save from last night (which was fine), and fast travel, boom, crashed! Of course they're the same address mentioned earlier: Log 5 | Log 6 So I decided to dig around the Dyndolod.info website and see if there's anything that would helped me, I stumbled into this guide: https://dyndolod.info/Help/Clean-Save So I decided to follow it to see if it would still crash, sadly, the crashes persists. (Maybe I was too late) Sorry for explaining everything but I don't want to miss anything when I submit this question, but my question is, by not researching and following the guide above, and did what I did, which was just replacing old outputs with new outputs and load up the save, would that be the cause of the crashes, or would there be some underlying issues with my load orders/mods, and not DynDOLOD related. I would love to hear some thoughts from you guys who have more experienced in Skyrim modding scenes, since I'm still a beginner. Thank you and again, sorry for such a long post, I didn't want to miss anything. Please let me know if there's anything that I need to do in order to get this fixed. Much appreciated!
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