Hi! Can someone please help me, TexGen has been giving me a lot of grief for the last few days, I tried choosing recommended settings, lowering those settings, changing various options in the INI file, e.g. RenderThreads=1, or adding TextureCache=10 at the end. The reasoning: 90-100 CPU usage, and when it drops to normal, the crash follows shortly after. I tried regenerating grass cache, parallax and xLODGen more than a few times, removed a mod I was suspicious of and did the previous steps again... If I understand the bugreport.txt file correctly, most of the time I'm getting an integer overflow error. No logs in the Windows Event Viewer, none inside the DynDOLOD folder either (except when I enable real time logging). Here's a zip file packed with logs, load order, bugreport and whatever was generated during the last run. This time I got an exception error though, the program ran for 2,5 minutes (previous averages were around 1 minute mark) and generated 30ish megabyte of output. Which is also strange, I used to get 70-90MB without real time logging and while getting those sweet integer overflows in less time!
Almost sure I'm missing smth real obvious, here are the files: https://disk.yandex.ru/d/_F6aBbe978WaUQ
P.S. I have the latest versions of everything I can think of, the Windows, Nvidia driver, NET and Visual stuff, Mod Organizer and DynDOLOD 3.00 Alpha 190, the DLL (NG version), resources too.