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MrPrideHyde

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    mrpridehyde
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    Sky UI, Ordinator, Wintersun, Serana Dialogue Add-On, Dragonbreaker UI Overhaul - Dear Diary based, Realistic Water Two SE (RWT), Immersive Citizens - AI Overhaul SE, Spell Perk Item Distributor (SPID), Open Animation Replacer, RUGNAROK - Special Edition, Security Overhaul SKSE - Lock Variations, Audiobooks of Skyrim
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  1. Is it normal that 140MB of text became just 10MB after Zipping it (with normal level of compression)? The link: https://disk.yandex.com/d/NtOsZ6j_Q5x7Fw
  2. It worked, your magic EXE file worked, thank you so much! If you still want the logs and/or in-game experience, you'll have to wait till tomorrow though. Good luck in developing this VERY complex software!)
  3. There's FallForestGrass01 when Grass Bounds.esp is viewed in Creation Kit, and it's "related to/pointing to/is itself" (my knowledge of Creation Kit is very limited) FallForestGrassObj01.nif Similarly, FallForestGrassObj01.nif mentioned in Groundcover.esp. It's just about the only grass mod I currently have (not counting Nature of the Wildlands), so gonna include its ESP There's one fallforestgrassobj01.dds and one highfrequencynormals.dds inside Skyrim - Textures5.bsa There's one fallforestgrassobj01.nif inside Skyrim - Meshes1.bsa I have unpacked all BSAs except the Creation Club and Official stuff (meaning everything installed through MO2), haven't found any copies of the above 3 files Everything: https://disk.yandex.com/d/nmhOy5H_5oo7QQ
  4. Hey, I'm back, DynDOLOD this time. Bugreport says Integer overflow, yet I also got an Access Violation popup window. First time in "Grass Bounds.esp", then I disabled it, ran again, similar situation. With RealTimeLog=1 it takes half an hour merely to get to the error message and generates nothing inside DynDOLOD_Output folder. Here's everything: https://disk.yandex.com/d/bb1qu-z3E3esxw
  5. Thank the Divines and you of course! This time it succeeded, at least I hope it did, the output is 160 MB (but I chose the Zip and Exit option, inside 7-Zip it shows about 329 MB size). I should probably mention that I did add about 20 mods to my modlist, but before that I had about 600 anyway, so I hope it didn't have a major impact. The only thing I changed besides that was the EXE file. Next step is I'm going to install it and try making a DynDOLOD out of it. Here are the log files and that one texture if they're still needed and in case I was celebrating too early: https://disk.yandex.com/d/1HQqbuB30RQkaQ
  6. Alright: https://disk.yandex.ru/d/9Nip-thRk_AVEA
  7. Sorry, tis as you said, I found _ResourcePack.bsa (classified as Creation Club: _ResourcePack), inside it: textures\_resourcepack\landscape\grass\mesagrass02.dds, I also skimmed through every other BSA file in Data, haven't found another mesagrass02.dds Wasn't able to unpack it using BSAopt, if the file itself is still necessary, pls share the correct method to extract it Here are the files from the most recent try (EXE version 188, default TexGen_SSE.ini except the added RealTimeLog=1): https://disk.yandex.com/d/nVZTjSahZJbnvw
  8. I'm afraid my PC doesn't contain a single mesagrass02.dds file, searched using Everything. I brought back the original INI file, replaced the EXE with the one you provided, and it followed the same pattern, 1 minute generating, crash at a random tree or grass file, 70MB output, no error message, no log, only the bugreport file changed. Here's a fragment from the beginning: callstack crc : $731e0d9d, $94169911, $5d9c0414 exception number : 13 exception class : EIntOverflow exception message : Unknown.
  9. Hi! Can someone please help me, TexGen has been giving me a lot of grief for the last few days, I tried choosing recommended settings, lowering those settings, changing various options in the INI file, e.g. RenderThreads=1, or adding TextureCache=10 at the end. The reasoning: 90-100 CPU usage, and when it drops to normal, the crash follows shortly after. I tried regenerating grass cache, parallax and xLODGen more than a few times, removed a mod I was suspicious of and did the previous steps again... If I understand the bugreport.txt file correctly, most of the time I'm getting an integer overflow error. No logs in the Windows Event Viewer, none inside the DynDOLOD folder either (except when I enable real time logging). Here's a zip file packed with logs, load order, bugreport and whatever was generated during the last run. This time I got an exception error though, the program ran for 2,5 minutes (previous averages were around 1 minute mark) and generated 30ish megabyte of output. Which is also strange, I used to get 70-90MB without real time logging and while getting those sweet integer overflows in less time! Almost sure I'm missing smth real obvious, here are the files: https://disk.yandex.ru/d/_F6aBbe978WaUQ P.S. I have the latest versions of everything I can think of, the Windows, Nvidia driver, NET and Visual stuff, Mod Organizer and DynDOLOD 3.00 Alpha 190, the DLL (NG version), resources too.
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