Checked with SSEEdit, and yes, it was a conflict with USSEP, storm atronach apparently had a visual bug in vanilla, which was fixed in USSEP, and reverted back with this mod. Manually changed a conflict setting to a USSEP's and the issue is gone
Thank you!
I have an issue with storm atronach's effects, it has a fire trail like flame atronach, but not animated. Disabling mod fixes it, but obviously I'm getting no atronachs light. Googling didn't help, seems no one had such problem before
Yes I think, terrain and then folders with worldspace names. Deleted both meshes/textures and finally got cool ultra trees
Thank you a lot for your time and patience!
Should I delete the whole meshes folder in MO2 overwrite directory then? Should I also delete Textures folder in it?
Yes, iirc, should I generate a new output?
I've read your reply quite thoroughly. Can this be the issue? It was said in a hint that these files are unused because of being overwritten. Should DynDOLOD Resources SE overwrite xLODgen_Output & TexGen_Output to make ultra trees work properly?
Here is the dyndolod_tamriel.dds texture
The mods which providing BTO are both Dyndolod_Output & xLODGen_Output if I got you right
I have some sort of an issue with "ultra" trees setting while using Dyndolod. Every time I use it, I get the picture you can see on attached screens. In short, I see no trees at all in a far distance. Turning sliders in MCM don't make any difference. Using the standard "tree LOD" setting fixing the issue, but I won't getting trees on world map with mod A Clear Map of Skyrim and Other Worlds. I don't use SSE FPS Stabilizer, new game also doesn't help. Any tips what I'm missing?
DynDOLOD_SSE_Object_Report.txt
DynDOLOD SkyUI Settings page
Posted my issue before, but haven't found a solution yet. Tried to use BethINI ultra preset as I was advised, still no positive result. As was requested, I attach Dyndolod logs. I do hope someone can help me resolve the problem
Oi. I have some sort of an issue with "ultra" trees setting while using Dyndolod. Every time I use it, I get the picture you can see on attached screens. In short, I see no trees at all in a far distance. Turning sliders in MCM don't make any difference. Using the standard "tree LOD" setting fixing the issue, but I won't getting trees on world map with mod A Clear Map of Skyrim and Other Worlds. I don't use SSE FPS Stabilizer, new game also doesn't help. Any tips what I'm missing?