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kindperson

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Everything posted by kindperson

  1. I was able to isolate the problem, after using billboards with backlight then matching the backlight intensity perfectly so both sides look the same, and further testing each enb effect individually, I noticed the grass lod only darkens when the sun reaches the top position on it's arc around 12:00, so I stopped messing around with the lods and enb, I turned off EVLaS, that solved the problem instantly resulting in perfecly matching lod no matter the lighting condition on the scene, EVLaS on EVLaS off. Is there anyway to fix how EVLaS is interacting with the grass lod? Thank you
  2. Hello. I'm sorry to bother asking for help, but I have a problem that I have spent over 20 hours trying to solve, I tried everything, read everything, and nothing works : (. I'm trying to make my lod perfectly match my grass, in fact it does most of the time except for around 12:00 in-game time, I use Cabbage ENB, and Veydosebrom Regions, which utilizes complex grass. Here on this gallery https://imgbox.com/g/JUVuyKsZ5E the first picture taken around 12:00 in-game time shows how the grass lod doesn't match, it is too dark, but on every other time as you can see in the other pictures it matches perfectly. I'm baking HD Grass on texgen using 0 direct light and 202 ambient light, on Dyndolod ini I set ComplexGrassBrightness to 0.500, I tinkered with ComplexGrassBacklightMask from 0 to 100 it didn't solve the problem. Any help is greatly appreciated, thank you.
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