
lrogers287
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crash-2024-10-01-09-37-54.log Hello FYI, i had a CTD near the north brittleshin pass when approaching the saints bandit camp. Restarted and could not reproduce it. Thanks for any insight.
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I want to provide a big thank you to the team that has assembled and tested this collection. I played Skyrim 5-7 years ago, pure vanilla, and this is a totally different and better game. So much so I can get paralyzed with what I want to do next! The guide was very well done and had a solid amount of warnings & guidance. There were a few unforced errors on my part that the forum graciously answered. I skipped the ENB install as my system runs fine. Here is my current view where I have started outside of Whiterun. Here is a few questions/comments. 1. Is there a way for me to confirm that all the mods are operating as expected? I ran though to the Rift which has beautiful aspen and through the grasses, which "looked" ok. E.g. the above picture - is it right? If it ain't broke don't fix it" is fine with me. 2. I would like to make a baseline / copy of the 418 mods and any configuration files associated with this. As I understand it, MO2 suggests making an instance (the profile vs instance is confusing to me) in order to revert to a stable/well known config if needed. 3. If I wanted to input an additional mod, like the one that widens the lock range for always successful lockpicking, is there some guide to taking the next step beyond the 2.3? Like make a new instance, test, cut into the main instance. The graphics /visuals are beyond my interest of improving/fiddling with - it is mostly QOL, personal preference from here on out. 4. I perused the Testing forum and I was wondering if there is a list of candidate mods for 2.4? 5. A suggestion for the Step guide would be indicating if it is safe to launch SKSE after a mod or group of mods. I followed the instructions and maybe rushed here and there to get to the next smoke test. Better clarity on "its ok to test after each mod" or "this mod is complicated so try a smoke test after this one" would reduce angst for travellers like myself. Again, thanks for the good work.
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I didn't make this choice consciously, that's for sure.
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I believe I found the problem. The folders and files required by the ACMOS were not in the extracted local folder. I relocated roads, texconv(with the texconv.exe) and re-ran the file. It completed and reported success.
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Edit: I believe I found the problem. The folders and files required by the ACMOS were not in the extracted local folder. I relocated roads, texconv(with the texconv.exe) and re-ran the file. It completed and reported success. Hello I am following Step 2.3 guide and am in Step 7. I successfully completed xLODGen. I am running Windows 11 in a new laptop. C:\Modding\Tools\ACMOS RoadGen. I verified it is version 4. When I attempt to run the ACMOS road generator I get a windows error. I am not able to select the path as it crashes immediately. I appreciate any pointer to manually set the path or override the window structure. I tried running it as Administrator, same result.
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"Successful" Grass Precache not generating any files
lrogers287 replied to lrogers287's topic in Step Skyrim SE Guide
Thank you. I am following the Step guide 2.3. The issue must have been in the list of worldspaces. I updated the file and it did the following: - generated 50 worlds (I count 40 in the list above). Took about 25 minutes. - built a set of Grass files around 1.5 GB I moved onto the performance testing and see some wonderful grasses and the aspens look great over in the Rift. Thanks -
Hello, Thank you all for the previous help. At least I am getting to the next stages. I am not able to generate the Grass Precache files. 1. Clean PC boot 2. Launch Steam 3. Launch MO2 4. Run LOOT - no warnings 5. Check to see all 416 mods are active 6. Run GrassPrecache via "puzzle" dropdown 7. Skyrim Launches and generates message on Grass new cache generating. 8. Open console and see lots of "Generating grass for .... " messages. Below is what i could transcribe. - DLC2Apocrypha 2 of 12 - DLCVampireCastle - TestMeganWorld2 - other Test... - FLXLightWorldSpace - CWSiegeTEstWorld - Southfringe - Labyrinthian World 11 out of 12 - CWTestHold 12 out of 12 9. Ten minutes elapse (Skyrim never crashes) 10. Both Skyrim and MO2 Success message appear 11. Grass folder here is empty C:\Users\lroge\AppData\Local\ModOrganizer\Skyrim Special Edition v1_67\mods\SKSE64_Output\grass I read 10 or so Reddit/other troubleshooting posts to try to fix it. The only one I tried is #12 below. 12. Added PrecacheGrass.txt to Skyrim Game folder. Run Precache with success message but no files. .txt doesn't change size and then is deleted by something.
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CTD on some but not all STEP patches - soo close...
lrogers287 replied to lrogers287's topic in Step Skyrim SE Guide
Ok done and it launches fine. -
CTD on some but not all STEP patches - soo close...
lrogers287 replied to lrogers287's topic in Step Skyrim SE Guide
Thank you all so much. I successfully launched. Should I fix this LOOT error? I assume so. There are a number of patch advisories from LOOT. Should I apply what they suggest (as it was not included in the STEP instructions)? -
CTD on some but not all STEP patches - soo close...
lrogers287 replied to lrogers287's topic in Step Skyrim SE Guide
Here is the LOOT output for the successful launch. Here is the LOOT output with all patches enabled. -
FEEDBACK Observation from a noob on SSE 2.3
lrogers287 replied to lrogers287's topic in Step Skyrim SE Guide
yes I am soo close at this point. Just a few more steps... -
Hello I am sooo close to being through the STEP patches. I am successful in launching the game withe STEP Conflict Resolution+ update (merged) plus the standalone CACO patch. When I enable any of the following patches - CCOR, WACCF, Lighting and Weather (red box in below snip) the game gets through the Bethesda splash screen and CTD. It happens with all patches enabled as well. This happens with or without the CACO patch enabled. I downloaded and reinstalled the mods to no avail. Is there any verbose mode to enable on SKSE Loader ? Any other troubleshooting tips? here is the gameplay mods installed.
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Hello, I have completed installing the files all the way through Step 20-Patches. I have selected all the options - CCOR, CACO, lighting & weather for example. I believe I have been consistent in the choices. I probably missed something. I tried to run the smoke test and it failed. The way I read the guide I believe it should pass. Launched via MO->SKSE. I see a complaint about this. I selected No to continue launching. I got the Bethesda launch screen and then CTD. I have run LOOT and here is a few complaints. A sample is below. I need some assistance in how to resolve these. I am not clear if I should take the cue from LOOT on the corrective action or re-install or some other general troubleshooting guide , for example.
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Hello I have been following the Step guide. I am at the install for the Po3 Tweaks mod install. This calls to "Launch the game via MO to auto-generate the configuration file (SKSE\Plugins\po3_Tweaks.ini) in the SKSE64 Output mod." From within MO, I used the SKSE loader exe to launch the file. Steam was already running. The SSE load screen starts with a spinning wheel in the lower right and never gets to the main menu. Edit - it now loads to the main menu. I also do not see the file listed above. Is there a troubleshooting guide and / or suggested pointer to capture more information? I tried searching for troubleshooting guides. Prior to a broader search I wanted to check here first. Thank you in advance.