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skyrimfreak360

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  1. Ok, after having followed the instructions to properly update my TexGen and DynDOLOD, the only slight issue I'm having currently is that DynDOLOD is not appearing with it's MCM menu in game.
  2. Hi Sheson, I've done some reading on the updating page and basically I got a notification on my mod manager telling me TexGenx64 needs to be updated and probably DynDOLOD too. Just making sure, I gotta remove my current DynDOLOD Resources and DynDOLOD DLL scripts to proceed?
  3. Hi, I've followed through the process by deactivating DynDOLOD and then adding in some worldspace mods; mainly being Cyrodiil from Beyond Skyrim: Bruma and then getting my respective outputs... Of course, I'm here cuz I'm currently experiencing some problems that you can browse with the photos I've attached in the document. Does it matter that I run both SSELODGen and xLODGen because I did that. And then I followed the tutorial where I would wait 10 in game days indoors, save the game and then load yet the message "DynDOLOD is now activated" doesn't pop up despite making my previous changes...
  4. Hi Sheson, I'm making another attempt in getting some mods to do what there supposed to do so I deactivated DynDOLOD, trashed all outputs and have gone back to square one by reading the instructions you've provided me. I'm up to the part where I'm cleaning my load order plugins and despite having "cleaned" them, some tabs that you can see to be red are still present, is that normal or is there something I'm missing? Thanks buddy!!
  5. Hi Sheson, so thankfully I've got my DynDOLOD and all that in working order, but if I were to say, make a bashed patch, would I do this before generating xLODGen and after SSELODGen? And I recently downloaded Synthesis Patcher as I hear the great things it can do. This is the order that comes to vision: SSELODGen > Wrye Bash > xLODGen > TexGen > DynDOLOD > Synthesis I might also get a word from that Discord community behind Synthesis. I got the ingame map of Skyrim produced by A Clear Map of Skyrim and Other Worlds working, I just need trees to appear on the map but I forgot how it was done... there's some tweaking that you can do about it in xLODGen to make that happen I believe? Although I got my map working, the outside edges of it has some gaps so I would need SSE Terrain Tamriel on during SSELODGen's generation and then disable afterwards. I also tried getting Solstheim to appear close to Skyrim with Worldspace Transition Tweaks but to no avail, I'll have to try all of this another time and with more knowledge ingrained in me. If there's a guide for me to follow with the proper order on using the modding tools that'd be great!! Mod Tools in Order.zip
  6. Uh Sheson, I simply "forgot" to deactivate DynDOLOD through MCM while updating it's output, along with TexGen, xLODGen, Terrain LOD, all to properly load in A Clear Map of Skyrim and Other Worlds mod along with ACMOS Road Generator and FOLIP. While DynDOLOD is back to normal when starting a new game, how about it in my current game? Will DynDOLOD sort itself out or do I have to do some more tinkering to shove things to the right direction.
  7. OMG SHESON!! ALL MY TOOLS ARE WORKING NOW THANK TALOS!! Thank you for putting in the time to help someone like me who simply needs to take their time when it comes to these things. I'll let you know if anything weird comes up but so far everything's all good!
  8. Here you go. SSELODGen_log.txt SSEEdit Command Line: -sse -o"c:\Output\" -m:"c:\Users\User\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\User\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"g:\skyrim anniversary edition" DynLODOD Command Line: -sse -o"c:\Output\" -m:"c:\Users\User\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\User\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"g:\skyrim anniversary edition" TextGen Command Line: -sse -o"c:\Output\" -m:"c:\Users\User\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\User\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"g:\skyrim anniversary edition" I'm going to say something that I believe to be smart but you can correct me on that. Rather the command -d:"c:\GOG Games\Skyrim Special Edition GOG\Data\" it's -d:"g:\skyrim anniversary edition" for me as that's where my Data directory is really at. Also now showing you that I have gained some knowledge of command line arguments, whenever I would run say SSEEdit, a pop up message that reads: "There are no modules in the data folder." appears, that means more research for me!!
  9. What both my SSEEDIT and DynDOLOD have in common is that they've gotten the error loading plugin list. Everything else is working fine, it's just this error alone despite putting in the correct command line arguments for SSEEDIT, DynDOLOD, Registry Editor; all starting with -sse followed with the commands; -o, -m, -p and -d, which I've properly put in the full commands of each thanks to Command Line Argument | DynDOLOD And I'm just doing some reading here, but if what your fellow admin is saying to be true, can I attempt this to conclude a solution?
  10. Hi Sheson, I believe my brain wants to absorb the information you've given me!! I've made little progress by tweaking the respective command lines, so SSEEDIT would have no choice but to rely on my path to my GOG Skyrim SE!! Unfortunately, as you can see here, I've received an error that it couldn't detect my ini file despite I most certainly have both skyrim.ini and skyrimprefs.ini... That or it could do with the fact that SSEEDIT doesn't even support GOG yet, I could try make another attempt in making it work by following through that GOG forum guide to get it working but I'm still a bit spooked about previously getting rid of some files to try get SSEEDIT working which didn't soooo Or I could also try get the source code from Github, although there's no file that's specifically called source code but I can always have another look. I've tried getting Registry Editor to recognise Skyrim SE by launching both Skyrim.exe and Skyrim launcher without the use of my mod manager Vortex, but with no success. I also simply created a new REG, called it GogSkyrim.reg with path G:\Skyrim Anniversary Edition but to no avail oof. I'm going to continue browsing the guides you've provided me and hopefully I'll come up with a more better understanding from what I read, I can probably tell you'll just recommend me to stick with those guides but perhaps a little bit of your wisdom/knowledge would do about the issues I brought up? If not, I'll just stick with the guides no prob. UPDATE: If you check one of my images, I believe I properly put everything in place for SSEEDIT despite not being able to use it as Registry Editor still refuses to acknowledge my GOG Skyrim SE as a pathway. But damn, this feels good accomplishing SOMETHING and putting together these command lines are so COOL and EASY!!!! XD
  11. I've followed the steps to setting up SSEDIT but it's unable to find ini cuz SSEDIT doesn't support GOG. -,- I'm slowly getting an idea about a command line argument but otherwise I'm simply struggling ehe. I can be a bit of a slow learner, like you say this is easy basic stuff but I feel I'm hearing another language with what I'm digesting lmao. I'd would much rather be given a straight answer so I can play my game in peace but I guess that's not possible.
  12. I'm going to give this a rest cuz I am on a brink of giving up haha...
  13. I can't find the executable for xEdit, of course I have to do something to make that appear. I was only successful in unzipping all the files from xEdit. And lemme browse all the attached links you've provided me but fair warning to ya but I easily get bored disgesting all this information when I'd rather just play my game... But at the same time, I'm doing this to hopefully improve on my game's performance. Ok, let's communicate about all this one at a time so we can make some progress out of this... Just now I deleted the old path that involved my former Steam Skyrim Special Edition on Registry Editior with it's pathway: Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Bethesda Softworks\Skyrim Special Edition. There's a default data executable there so can I use that to create a pathway for my current GOG Skyrim Special Edition?
  14. DynDOLOD 3.0 Alpha-167 - Skyrim Special Edition (SSE) (6EE27493) starting session 2024-03-17 22:24:56 The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0 If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/. The Source Code Form is available at https://github.com/TES5Edit/TES5Edit Using Skyrim Special Edition Data Path: G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ Using Scripts Path: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\ Using Cache Path: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\DynDOLOD\Cache\DynDOLOD_SSE_ Using Temp Path: C:\Users\User\AppData\Local\Temp\DynDOLOD_SSE\ Using Output Path: C:\Modding\DynDOLOD\DynDOLOD\DynDOLOD_Output\ Using ini: C:\Users\User\Documents\My Games\Skyrim Special Edition\Skyrim.ini Using save path: C:\Users\User\Documents\My Games\Skyrim Special Edition\Saves\ Warning: Could not find save path Using plugin list: C:\Users\User\AppData\Local\Skyrim Special Edition\Plugins.txt Warning: Could not find plugin list Using settings file: C:\Modding\DynDOLOD\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD.ini Using language: English Using general string encoding: 1252 (ANSI - Latin I) Using translatable string encoding: 1252 (ANSI - Latin I) Using VMAD string encoding: 65001 (UTF-8) Loading active plugin list: C:\Users\User\AppData\Local\Skyrim Special Edition\Plugins.txt Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found [G:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\]> This is my outcome when I created C:\Modding\DynDOLOD\ for DynDOLOD. Forgive me for being such a noob, this is such a tedious task just to get this working... And Steam shouldn't be there, I currently play Skyrim SE GOG version thru G:\Skyrim Anniversary Edition. Am I getting this error because I haven't downloaded either Dynamic Distant Objects LOD and the DLL? I can do that but I would like to hear from you if that's the case.
  15. Hi Sheson, obviously I can't extract DynDOLOD to the following paths; Program Files, Program Files (x86), User, Documents, Desktop, Download. But I'm also unable to have DynDOLOD work by creating a new folder for the C Drive or putting it in my Games Drive... This is my first time trying to start up DynDOLOD so getting guidance from someone like you or any moderators here will be great.
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