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sneakarcheress

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  1. Ran DynDOLOD from a clean install with the test .exe and it worked, thank you so much!! Here's a final link to the logs folder. https://drive.google.com/file/d/1M8kHp9Zjo6jrY_--EthI49o_flvTzyqS/view?usp=sharing
  2. Replying to: I downloaded the latest version of DynDOLOD 3, ran DynDOLODx64 without the nonsensical argument (my mistake, it's left over from a far-fetched solution attempt that clearly didn't work) and came up with the same error. Linked here is the updated .zip of log files. Please let me know if you need any more information, and thank you so far for your help. [Google Drive] https://drive.google.com/file/d/1FBezsCLHNDHGajR2-Jl651Z0wbVc0Kht/view?usp=drive_link
  3. I've been trying to troubleshoot this issue myself for about a week, but haven't been able to resolve it. TexGenx64 ran perfectly fine, but DynDOLODx64 has been sending me the same error message over and over. I've tried uninstalling and reinstalling my Skyrim VR directory and only enabling mods that would affect LOD (as well as their requirements), setting SKSEVR and DynDOLODx64 to run both as an administrator and non-administrator, cleaning all mod files and .esms as instructed, and fixing all errors and warnings that popped up over the course of troubleshooting. I no longer get any errors or warnings, but still have the same crash: [Main Instruction] Access violation at address 00000000012767D2 in module 'DynDOLODx64.exe'. [Content] Read of address 0000000000000000. I'm running a modded setup of Skyrim VR and have been trying to generate LOD files with grass LOD using a Cathedral Landscapes precache file from the nexus - of course I turned off grass LOD generation when I got the error to see if my setup is incompatible, but I still got the error after doing so. I've also ported the creation club content from Skyrim AE (minus survival mode of course) over to VR as well, and am able to run the game bug-free with the port installed. Obviously I've tried disabling the port and all patches that require it and running DynDOLODx64 again, but still no dice. Am I doing something wrong, or is there something else that I need to fix? Would installing all the mods I have on VR on SSE, running DynDOLOD for SSE, and porting that export over to VR work? Error Logs: [Google Drive] .zip with whole log folder: https://drive.google.com/file/d/1S8rE1YyShLna7vq54oMg5-eOcFh-SCJ6/view?usp=drive_link [Paste.ee] LODGen_TES5VR_Tamriel_log: https://paste.ee/e/xhEvH/0 DynDOLOD_TES5VR_log: https://paste.ee/e/K6Zyu/0 bugreport: https://paste.ee/e/OhmyM/0
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