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m300

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  1. thank you so much i finally managed to have grass lod but its in a different color for example in whiterun grass is orange but in the lod its green do you maybe have a fix for that or maybe a guide for grass color fix?
  2. i did what you instructed i recalculated bounds for verdant saved and deployed mods made sure that the newer file in use(in vortex) but after running texgen i got the same result in TexGen_TES5VR_Grass_Billboards.txt i guess i will try to force it TexGen_TES5VR_Grass_Billboards.txt
  3. thank you, and the fact you still gave me directions is really appreciated!!!! one last question if i may, i got those warning messages: Could not find model Landscape\Grass\DLC02VolcanicAshRocks01.nif Could not find model landscape\Grass\EGrass05.nif Could not find model landscape\Grass\EGrass36b.nif Could not find model landscape\Grass\ESpFAngularSolomonSeal02.nif Could not find model landscape\Grass\ESpFAngularSolomonSeal04.nif Could not find model landscape\Grass\espfernbraken05st.nif Could not find model landscape\Grass\ESpLadysMantle.nif Could not find model landscape\Grass\espmaylily02.nif Could not find model landscape\Grass\ESPMeadowsweet02.nif Could not find model landscape\Grass\espscilla01blue.nif Could not find model landscape\Grass\esutansy01.nif Could not find model landscape\Grass\EWpShore03.nif Could not find model landscape\Grass\fallforestgrass0bj03.nif Could not find model landscape\Grass\UG_forestgroundcover02.nif did you had them too and do i need to ignore them?
  4. i managed to open verdate from data in creation kit it also loaded all master files now there are a lot of grass nif files do i need to use the recalc bound on each and every one of them? also how would i now that i don't do changes to the master files?
  5. hi sheson, i'm really sorry to bother you again but i'm trying to find guide for recalculate bounds but i can't find any. could you maybe tell me how to do it or if you know a guide somewhere that could help i would really appreciate it?
  6. ok then i will try with CK first, thank you so much for your help!
  7. hi sheson, thank you so much for the detailed reply. here is the DynDOLOD_TES5VR_Debug_log: https://ufile.io/p0ea5uv7 i did noticed that txt file with so many false lines, i did read the mod page there was an explains to force generate grass but i need to remove the false from all lines? i mean how would i know which are important so my fps wont suffer? as for Creation Kit i don't really have it and don't know how to use it, i have no problem watching tutorials to learn it and recalculate the bounds but is it really necessary if i can just remove the false in the txt file and then regenerate the outputs again unless i'm mistaken and didn't get right?
  8. Hello, i have an issue with grass lod and i really need help before i came to you i read and followed the checklist of grass lod, i search in google and here for an answer, i also received help from reddit i tried everything they suggested i made sure to do all tests from coming to you for help! i followed the guide i used a grass pre-cache from nexus with Grass Cache Helper NG i checked in texgen and dyndolod for grass textures. my problem is that everything works except the grass lod it is not visible in the further distance, with Grass Cache Helper NG the visible grass distance is better but the far areas has no grass in them. i tried many different ways and grass mods also removed all mods except the essentials, tweaked ini settings too but still nothing works i really need help i want grass lod more than anything since i'm playing vr. CAN YOU PLEASE HELP ME!? (i shared all logs that i found) dyndolod logs.7z here are the correct logs for vr DynDOLOD_TES5VR_Debug_log was too big to upload dundolod vr logs.7z
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