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popanE

Citizen
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    popanE
  • Nexus Mods
    popanE

Profile Information

  • Preferred Pronoun
    He/Him/His/Himself
  • Location
    Australia
  • Favorite Mod(s)
    I have lots of them
  • Diamond in the Rough
    Dragonborn castle

popanE's Achievements

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  1. Thanks for that. I've made progress with the list. Done fair bit of editing regarding unresolved formid's. I've learned that some patches can lead to going round in circles when editing as in patch x does same as patch y which you can't have for obvious reasons and not having redundant mods activated even though what I have read and watched in tuts says shouldn't matter just gets bit messy to have them. I'm at the point where game launches get the normal Bethesda screen progresses to next screen with a dragon and says the enb thing up the top then crashes to desktop. So more work to be done. I'll let you know how I go.
  2. Cheers, I learn more and more after each attempt. I understand what you're saying.
  3. Thanks guys that's very helpful. Might take me a few months but I'll get there.
  4. Ok thanks for the info. I made the list myself after several months of exploring wabberjack lists and other collections. I've made smaller lists before and all went ok. This is my first crack at a big build. I have the time to experiment and test (I'm retired) so think I'll heed the advice and wind back and add things few at a time. I've got an ok pc with a ton of storage so I can make backups as I go no problems, and things don't take long to process. I'm getting new CPU and GPU in February so will use this time to nail down things. Mousetick, I don't get to the black screen, just launch then back to mo2 window after about 5 seconds. I'm very determined to learn how to do such a big list correctly. I'm only testing at the end as most of the mods I've used before and thought I try my hand and see what happens. Appreciate the help guys.
  5. I've gone through LOOT and made the required corrections. It does keep telling me a few mods require X patch which I 100% have installed, I've checked for correct versions. Almost all the mods I'm wanting to use I have used in smaller builds successfuly. The other forums/support sites I've been to say LOOT is good but can get things wrong and reading mod authors descriptions etc often say mod must be placed in X spot in LO to work. I've spent 100's and 100's of hours learning thing's but still need bit of pro help from time to time. The game does not start. After clicking run mo2 brings up normal dialog box (mo2 is locked) then after few seconds just goes back to normal mo2 window. I've no warnings in mo2 other then what skse puts in overwrite (4 ini's). Is there anything I can prove to help diagnose the problem? Perhaps I need to redo merges using something else than zedit? z929669 I didn't intentionally post in 2 spots to get an answer, I couldn't find way to delete first post. I'm sure you have to filter out many that do. I'll do better at playing by rules and etiquette and be supporter with donations which I did as I don't expect a free handout. If I make a mistake, please point me to the right thing as I'm keen to be a valuable contributor.
  6. ok thanks. new to site, get a bit lost.
  7. I need a bit of help with load order. I've completed my list and going through each plugin one at a time to place them correctly post loot. If anyone could have a look at it and let me know of any stand outs and where I should put the in LO. When I go to launch it just does the open take few seconds and the closes back to mo2 so I'm pretty sure is just LO not right. Thanks loadorder.txt
  8. awesome thanks, I'll check it out.
  9. ok, Is there a better tool to use? I've only looked at wrye bash and need to get better with ssedit.
  10. Thanks. I know about the ESL thing, I've got 1381 plugins keeping track of all the details is a task in self. I've spent the 18+ months learning so much and still only at beginner-intermediate level. Very much appreciate any advice on my continuing learning curve. zedit is simple to use but lacks the flag details for some mods so can get tad messy when building merges. This is my first bigger build the work you guys put in and know is amazing. Think I need to slow down and just use good old pen and paper for notes when doing merges etc.
  11. Ok it has something to do with these 2. I checked both in ssedit for errors but found none. Texgen ran successfully after I removed them from merge. I re read notes on both mod pages and didn't see anything referencing this type of error, it's beyond my skill level to isolate it any further. Appreciated the help Adopt Aventus Aretino at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Adopt Aventus Aretino - Fully Voiced Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
  12. ok thanks z929669, first time posting will be more mindful. yeah, thought that might be the go mousetick. I'll post outcome.
  13. This is whats in the merge
  14. This is what I get after saving in CK. Just recreated issue. [Window Title] TexGen [Main Instruction] Skipped Load: Duplicate FormID [150008D1] in file [EE] Merge-Random.esp. [Content] These errors need to be fixed. Ignore wrong advice to temporarily disable plugins.
  15. Thanks for replying. I've read that. Created using zEdit I tried resaving in CK but still got same error with different formid and then would not load again in CK or ssedit they just crashed so I rebuilt the merge and got the original error formid again in texgen
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