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Everything posted by zohryu
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Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
Hello! Thank you for the continued assistance, I really appreciate it. I apologize for my late, yet hasty response, as I realize I am almost late for my bus to a prior engagement which will take me away from my main computer for 2~3 days. Please bear with me as I am AFK for a short period of time, as I am heavily invested in solving these pesky waterfall issues once and for all. I'll be back soon with a much more detailed report with all the necessary files-to-be-uploaded. However, I was able to do some quick tests before I had to leave... As per your instructions, I installed the new test LOD meshes in MO2, overwriting DynDOLOD Resources. I ran DynDOLOD and selected "execute LOD" to update the object LOD meshes of Tamriel. I installed these new *.bto's as a seperate DynDOLOD output in MO2 and removed the previous one, so the only new *.bto's were the newly generated ones. So, for the good news, the distant waterfalls are no longer overly bright. In fact, they now appear quite dark and black at certain camera angles from afar, but it's a vast improvement. It's a bit odd how they appear as completely black from afar, but I imagine it's the test workaround. I was able to quickly test it in my main MO2 profile, and the LOD Waterfalls were substantially less bright as well. Unfortunately, there are some additional issues that I ran into in my tests in my test profile. I didn't have enough time to take note of everything as I was running short, but I will take all the appropriate pictures of the affected waterfall meshes with console open, as well as all the appropriate log files in their latest output generation. -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
Ah. My bad! Here is the correct *.bto file. https://www.dropbox.com/scl/fi/xmvezz4kltlhl0vpcbz0f/Tamriel.8.24.-16.bto?rlkey=k84fbaf8a9ykk85leud9z0umy&dl=0 I inspected the same meshes while up-close in the test profile and inspected them in the console. All three of the Waterfall records/mesh are experiencing the same problem when looking at them far away enough to show the LOD. -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
I previously always insure that my DynDOLOD folder is cleaned and empty before updating to newer versions, but for safety, I installed all the LODGen processes executables and files into brand new folders in my C:\ drive (In a folder called "Dyndolod"). So, for this step of the process, it was done again to be sure. I regenerated LOD from scratch for all processes, and the issue continues to occur, although, with this many mods turned off in my test profile, the results are a bit different, but the Distant LOD Waterfalls are still overly bright. Here are the newly generated files. DynDOLOD_SSE_Debug_log https://www.dropbox.com/scl/fi/xeaznsgegk0e8avd0cdfu/DynDOLOD_SSE_Debug_log.txt?rlkey=jcnxrzghsvdyxxm71kxkt51xz&dl=0 DynDOLOD_SSE_log https://www.dropbox.com/scl/fi/dx60n6uoh3ghwigu4evkb/DynDOLOD_SSE_log.txt?rlkey=s383mj9w2kmd1bg4skci6c2l2&dl=0 DynDOLOD_SSE_Object_Report https://www.dropbox.com/scl/fi/xydjh810rb8aekx9frrpw/DynDOLOD_SSE_Object_Report.txt?rlkey=1i506ixcbpitwbp84bs2e2ttt&dl=0 Tamriel.8.24.-16 https://www.dropbox.com/scl/fi/0r7oukfdyujtgs5i83zny/Tamriel.8.24.-16.btr?rlkey=nu6nzm8orzetw3y3g95520w1b&dl=0 -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
Well, even after several other DynDOLOD generation outputs, and various small tests, I cannot get rid of the overly-bright waterfall LODs, no matter what I try. -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
Here are all the new files, newly generated. Tamriel.8.24.-16.bto https://www.dropbox.com/scl/fi/x4gf4v2etcnfqt2nju3k4/Tamriel.8.24.-16.bto?rlkey=z4vre4y3z702imd85chpvusfd&dl=0 DynDOLOD_SSE_Log https://www.dropbox.com/scl/fi/iccfug44sdwo3f181mf6f/DynDOLOD_SSE_log.txt?rlkey=i2sl0bdlpij7xivmty5fk6d2q&dl=0 DynDOLOD_SSE_Debug_log https://www.dropbox.com/scl/fi/ymlsgvi9e8v1est9pnhub/DynDOLOD_SSE_Debug_log.txt?rlkey=4wwknyfcqccygm1252exh3yvq&dl=0 DynDOLOD_SSE_Object_Report https://www.dropbox.com/scl/fi/yfuwwwll2bsq7qvyj4bbp/DynDOLOD_SSE_Object_Report.txt?rlkey=yb760h4nrrflvbf6d53zzsygs&dl=0 -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
Understood, I will go perform a default TexGen/DynDOLOD generation in a seperate profile, with nothing but the necessary DynDOLOD requirements, Water for ENB and Natural Waterfalls. I'll perform that now, and will report back in a bit. -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
I've provided a link to the requested file below. https://www.dropbox.com/scl/fi/go558071x3dadnw65dyml/Tamriel.8.24.-16.bto?rlkey=7u8j5fl3cdbgecrop5soaryas&dl=0 -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
Understood, I will revert back to Debug=0. As far as I can remember, I've always made sure to select High in DynDOLOD pre-generation Advanced/Expert config menu. I will 100% be sure I have selected "High" on next run. I am using Cabbage ENB with NATIII. After further testing, I've realized that there are additional base records that are not displaying LOD correctly. "FXWaterfallBodySlope_static_NW" "FXWaterfallBodyTall_static_NW" I've selected them in Console, and will display the images below. I believe all Waterfall variations are affected. https://www.dropbox.com/scl/fi/rm1mwxi6otf1436bqjfuq/Fxwhitewater01.dds?rlkey=ht6ll19hrejxupasl3v4oohy9&dl=0 https://www.dropbox.com/scl/fi/tvj16t3ayc13yrw392i3w/gradwhitewatersoft.dds?rlkey=lhtnjmrzohhfa1v9au02imd6a&dl=0 https://www.dropbox.com/scl/fi/qf0uxwlmiqzwrybugpke8/gradwhitewatersoftfalls02.dds?rlkey=7x94qzmgcia09jywnfdpf7c8y&dl=0 I've added the requested files above. The files above were taken from the mod winning all overwrite conflicts in the Data tab, Natural Waterfalls. -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
Sorry, I misread and thought I was supposed to include a truncated log. I still see a huge number of [Debug] messages in the DynDOLOD_SSE_log.txt, but it's the only one I have from my last DynDOLOD run. I've included the full DynDOLOD_SSE_log.txt below. https://www.dropbox.com/scl/fi/1y4h8n1repdy3g47goqo9/DynDOLOD_SSE_log.txt?rlkey=lsh5wrd4xwsfum329a4tu5oow&dl=0 Here, as well, is DynDOLOD_SSE_Object_Report.txt https://www.dropbox.com/scl/fi/8lijgppt896u0jsras4mw/DynDOLOD_SSE_Object_Report.txt?rlkey=lnwvuccrhaqygwhxiz0zksuqb&dl=0 I've selected the non-LOD waterfalls in the console, and have displayed it below. I am unable to select the over-bright waterfall LOD in console (the one I see while TFCing). I apologize if I am unable to reply further as I may have to go to bed shortly. -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu replied to zohryu's question in DynDOLOD & xLODGen Support
Here are the DynDOLOD logs. DynDOLOD_SSE_log (slightly truncated, there is just so much text) https://www.dropbox.com/scl/fi/8u3s5bdhp33bdcyo5eks1/DynDOLOD_SSE_log.txt?rlkey=mnanqeaupq838khnabvvn75ai&dl=0 DynDOLOD_SSE_Debug_log https://www.dropbox.com/scl/fi/m4ae12lrfmhwtusdivdi6/DynDOLOD_SSE_Debug_log.txt?rlkey=fcxofto4u72x76b4h3dvv8xxd&dl=0 -
Overly Bright LOD Waterfalls At Night in Any Weather
zohryu posted a question in DynDOLOD & xLODGen Support
Hello. For additional context, please have a look at : Relevant mods used in Load Order : Water Effects Brightness and Reflection Fix - https://www.nexusmods.com/skyrimspecialedition/mods/63862 Natural Waterfalls - https://www.nexusmods.com/skyrimspecialedition/mods/87261 Water for ENB - https://www.nexusmods.com/skyrimspecialedition/mods/37061 As per this article ( https://dyndolod.info/Mods/Waterfalls ), in MO2, I have insured that all LOD files that come with these mods have either been : a) Not selected during installation b) Deleted or set to hidden in MO2 I've checked in the [Data] tab of MO2 and when looking for "fxwaterfall", all the relevant meshes/textures with "LOD" or "passthrough". All filenames found while searching are files from Dyndolod Resources SE. No other waterfall related meshes/textures that have to do with LOD could be found. I checked this for just "waterfall" as well. Problem : At night (around 9PM - 3AM), the meshes/texture for the distant LOD of Waterfalls and some River streams becomes overly bright and looks clearly broken. Visualization of the issue : This occurs in other weathers as well. Visualization during daytime (10AM) - All looks good. However, when reaching close enough to the waterfalls, the offending, over-bright waterfall mesh/texture disappears. Seen during the day, it continues to look fine. The issue only occurs at night. In other weathers, during the day, it looks fine. And at night, up-close, it's fine. The issue only happens at a distance, so it has led me to believe something leads TexGen/DynDOLOD to create this weird waterfall LOD. When I TFC and go up-close, I can see the weird waterfall better. It appears to be fitting the mesh of "Natural Waterfalls" accurately, but I could not find and LOD-related meshes/textures in Natural Waterfalls. This also occurs without Natural Waterfalls (with only Water for ENB enabled, the white meshes are present but in a different shape). -
Overly Bright LOD Waterfalls At Night
zohryu replied to zohryu's question in General Skyrim SE Support
Thank you for the assistance. I'm am indeed running the latest version of DynDOLOD 3 Alpha, and I will do as you specified and rerun TexGen/DynDOLOD to post on the support forum section as per instructions. Thank you as well! I'll verify in MO2 that nothing is overwriting any DynDOLOD waterfall LOD models, and will regenerate LOD if need be. I appreciate the aid everyone. -
Overly Bright LOD Waterfalls At Night
zohryu replied to zohryu's question in General Skyrim SE Support
Additional images showcasing this weirdness in effect. All pictures alternate between Day and Night to show the contrast at distance. Most of the pictures are done in NATIII's "CloudyFF" weather. Loaded up-close : Loaded farther away : Loaded substantially farther away, but during the day, the waterfalls look completely fine. Ah. The issue begins to arise when I am a few cells away. This "overbright, flat, non-dynamic" thing appears. Very far away. Is there a rule in Dyndolod that I can set to make it skip whatever thing it is adding into my LOD output? Because afaik, this seems to be a LOD issue. The issue also arises in other weathers. Heavy rain and fog, still visible. Hopefully I can find a resolution to this because early on I never solved it and only shelved it into my issue tracker to look at once everything else related to my list was in order. And, now I'm stuck on it. -
Overly Bright LOD Waterfalls At Night
zohryu replied to zohryu's question in General Skyrim SE Support
Loaded waterfalls look fine up-close and are never bright at night/during any weather, and I believe if the I'm using the terms correctly, they still look 100% okay up to LOD4 and LOD8. Around LOD16 (? I think) is where the overbright issue occurs. I would also add that this "bright LOD waterfall" was also occuring without Natural Waterfalls (simply with Water for ENB). Trying out Realistic Water would be a bit difficult because of how my list is built around W4ENB, but it's a notion worth trying. -
Hello, I've tested this with multiple Dyndolod outputs several times, but every time, my LOD Waterfalls appear far too bright at night from afar. Used mods that may be sources of the issue : Natural Waterfalls - https://www.nexusmods.com/skyrimspecialedition/mods/87261 Water for ENB - https://www.nexusmods.com/skyrimspecialedition/mods/37061 Before, during the day. During the night, at 9PM. During the night, at 2AM.

