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modball

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  1. Sorry I thought having grass cache was synonymous with NGIO being present. Game version is 1.5.97. The only recent update that has ini changes is Snowy Surfaces Sound Collision and Aesthetics. Reverted to an older version but no improvement. Results from command line match my ini files bAllowCreateGrass:Grass=1 bAllowLoadGrass:Grass=0 iGrassCellRadius:Grass=2 fGrassStartFadeDistance:Grass=6144 fGrassFadeRange:Grass=6144 .... Leaving the above in case anyone has better suggestions for those ini setting but have likely solved it. I just checked GrassControl Config.txt and while I have no recollection of making any changes to this file since generating the cache last but DynDOLODGrassMode was set to 1. Changing it to 2 seems to have solved the problem. Thanks to you both for responding.
  2. I've had the same Dyndolod and grass cache setup for awhile now and this recently started happening: https://mega.nz/file/M7gCVRRb#KNDU4sT23jWG096jue9Z4Kbx6IVU0Nz98FNxkC6gLjA I haven't modified INI files or made any changes that I suspect could lead to the LOD and grass unloading and reloading this way. Tried LOD Unloading mod, no help unfortunately but my issue does not appear related to fast travel. Any ideas regarding what could cause this?
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