This is the log where I aborted v152 after waiting 1.5 hours
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.15.0
Created by Ehamloptiran and Zilav
Updated by Sheson
Log started at 14:22:53
.NET Version: 6.0.6
Game Mode: SSE
Worldspace: Tamriel
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: True, True, True, True
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: True
Remove Faces under Water: True
Remove Faces Z-Shift: 10
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Tools\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Tamriel\Objects\
Using UV Atlas: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt
Using Flat Textures: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt
Using Alt Textures: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_Tamriel.txt
Generating object LOD meshes for worldspace Tamriel
Reading C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Terrain_Tamriel.bin
-64,-64 to 64,48
Threads: 16
Concs: 8
Finished LOD level 4 coord [-4, 16] [20676/12456]
Finished LOD level 4 coord [28, -28] [45722/29764]
Finished LOD level 4 coord [8, -20] [31612/19461]
Finished LOD level 4 coord [-20, 16] [26552/16418]
Finished LOD level 4 coord [32, -20] [27682/17145]
Finished LOD level 4 coord [32, -28] [40323/27694]
Finished LOD level 4 coord [36, -20] [22373/15475]
Finished LOD level 4 coord [-16, 12] [36742/19502]
Finished LOD level 4 coord [36, -24] [38073/25016]
Finished LOD level 4 coord [-8, 16] [19802/12013]
Finished LOD level 4 coord [-8, -20] [59651/36890]
Finished LOD level 4 coord [-20, 20] [50353/32010]
Finished LOD level 4 coord [-32, -8] [39053/22266]
Finished LOD level 4 coord [32, -24] [35368/23958]
Finished LOD level 4 coord [12, -12] [47399/26901]
Finished LOD level 4 coord [0, 20] [30649/18884]
Finished LOD level 4 coord [0, 16] [44159/25098]
Finished LOD level 4 coord [-20, 12] [38551/21258]
Finished LOD level 4 coord [-4, 20] [25300/14269]
Finished LOD level 4 coord [8, -16] [35476/21218]
Finished LOD level 4 coord [16, 12] [48230/30565]
Finished LOD level 4 coord [-12, -24] [43322/29696]
Finished LOD level 4 coord [-8, 20] [23986/13278]
Finished LOD level 4 coord [-32, 0] [39833/24956]
Finished LOD level 4 coord [40, -28] [31085/19896]
Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (4, -12): 0 statics
Finished LOD level 4 coord [4, -12] [96305/72356]
Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (-24, 16): 0 statics
Finished LOD level 4 coord [-24, 16] [47037/28284]
Finished LOD level 4 coord [0, -12] [47010/27176]
Finished LOD level 4 coord [-8, -16] [30599/11145]
Finished LOD level 4 coord [16, -12] [39213/22843]
Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (20, -12): 0 statics
Finished LOD level 4 coord [20, -12] [63781/40379]
Finished LOD level 4 coord [-4, -16] [36271/18451]
Finished LOD level 4 coord [-8, 24] [29392/17209]
Finished LOD level 4 coord [44, -12] [22568/13540]
Finished LOD level 4 coord [40, -20] [26851/20448]
Finished LOD level 4 coord [-4, 12] [43665/26541]
Finished LOD level 4 coord [-12, 24] [16463/7994]
Finished LOD level 4 coord [-8, 12] [28292/18858]
Finished LOD level 4 coord [12, 8] [27841/18405]
Finished LOD level 4 coord [12, 4] [25124/13200]
Finished LOD level 4 coord [8, 24] [38345/21337]
Finished LOD level 4 coord [-4, -32] [9969/5911]
Finished LOD level 4 coord [-8, 8] [38787/29708]
Finished LOD level 4 coord [16, 4] [45009/29886]
Finished LOD level 4 coord [4, 24] [28076/17814]
Finished LOD level 4 coord [16, 8] [29852/17300]
Finished LOD level 4 coord [28, -20] [20536/13887]
Finished LOD level 4 coord [-4, -28] [27286/17099]
Finished LOD level 4 coord [16, 0] [35951/17677]
Finished LOD level 4 coord [-44, 4] [40848/24565]
Finished LOD level 4 coord [12, 12] [30976/17590]
Finished LOD level 4 coord [8, 8] [19815/11910]
Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (0, -16): 0 statics
Finished LOD level 4 coord [0, -16] [68463/40889]
Finished LOD level 4 coord [44, -8] [16986/11641]
Finished LOD level 4 coord [40, -12] [36972/24652]
Finished LOD level 4 coord [-16, 16] [36183/25851]
Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (24, -12): 0 statics
Finished LOD level 4 coord [24, -12] [66093/40588]
Finished LOD level 4 coord [-36, 0] [41617/25627]
Finished LOD level 4 coord [24, -24] [50665/32899]
Finished LOD level 4 coord [40, -8] [33788/20851]
Finished LOD level 4 coord [-32, 4] [59206/36056]
Finished LOD level 4 coord [8, 4] [32295/21230]
Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (-40, 4): 0 statics
Finished LOD level 4 coord [-40, 4] [69779/40347]
Finished LOD level 4 coord [-28, 28] [33598/24367]
Finished LOD level 4 coord [24, -20] [37901/24077]
Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (16, -20): 0 statics
Finished LOD level 4 coord [16, -20] [27434/16886]
Finished LOD level 4 coord [-32, 28] [22517/13791]
Finished LOD level 4 coord [-32, 24] [26749/17307]