Hello,
I got an issue with DynDOLOD3 and the mod Shattered - A Post-Apocalyptic Skyrim AE SE. In Solitude Exterior 2 (Tamriel) there's a well near the merchants stands, but it is broken in Shattered so there's an entrance to the Potema crypt (yep, it change Skyrim a lot). Though the issue is DynDOLOD3 create a dark LOD obelisk in this well. I can disable it with a patch, but it will change its adress each time I rebuild DynDOLOD, making the patch useless. Here some details:
Adresses are not fixes ofc, so I'm looking for a fixe, to build a collection:
[09] DynDOLOD.esm (640DCEFD) \ Worldspace \ 0000003C <Tamriel> \ Block -1, 0 \ Sub-Block -2, 3 \ 0000927A <SolitudeExterior02> \ Temporary \ 09016F35 <skyrimesm_0C34DA_DynDOLOD_CHILD>
Cell: SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25)
FormID: skyrimesm_0C34DA_DynDOLOD_CHILD [REFR:09016F35] (places SWell_DynDOLOD_BASE [STAT:09016F36] in GRUP Cell Temporary Children of SolitudeExterior02 [CELL:0000927A] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,25))
EditorID: skyrimesm_0C34DA_DynDOLOD_CHILD
NAME - Base: SWell_DynDOLOD_BASE [STAT:09016F36]
XESP - Enable Parent: CWSolClutterDisableForever [REFR:00100D97] (places XMarker [STAT:0000003B] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -15,25)
That's what we get:
https://imgur.com/05bmHDz
That's what we should have:
https://imgur.com/yC3uS1W
Regards