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Lulie

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Everything posted by Lulie

  1. I had some of the grass cache but not ALL of the grass cache for Tamriel. I had some issues with MO2 when generating towards the end of the process the first time I did it. So I thought this first point was OK because I did indeed have grass cache files.
  2. Thank you for your quick response on this. I've been checking over everything. Sorry for not posting correctly. The issue I was having was caused by incomplete grass cache I believe. I have regenerated just now, after regenerating my grass cache again and the atlas includes the grass. If anyone else is having the same issue: Check your grass cache is complete for each world you have generated it for if you've checked everything else. It works really well! I'm very happy with the results, can't sing TexGen and DynDOLOD's praises enough.
  3. Hi! I have been looking into creating grass LOD using LODGen 3 (latest version). My grass LOD is currently not showing in game, but I have a good idea why, I just don't know how to fix it. Going through https://dyndolod.info/Help/Grass-LOD, near the bottom of the page, there is a list of things to check. I checked all of these and found two issues: 1) \DynDOLOD\Edit Scripts\Export\LODGen_SSE_Grass_Map_[Worldspace].txt file does not exist. It is listed in the file \DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[Worldspace].txt but the file it links to (\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Grass_Map_[Worldspace].txt) does not exist. There are no LODGen_SSE_Grass_Map_[Worldspace].txt at all. 2) This is probably related to (1), the atlas file does not have grass included but does have empty space where it may have added transparent grass billboards. I confirmed the grass billboards exist generated from texgen. I can't find any grass related errors in the output. Does anyone know what could have caused this problem? Many thanks!
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