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spacepillow

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  1. Hey there, dumb question but I couldn't find a recent answer anywhere -- How do I re-generate my Dyndolod without also doing occlusion? Unless something has changed, it used to be that you could rerun dyndolod without also doing occlusion (which you only need to do the first time you run dyndolod + any time you change worldspaces or something). Am I missing something? Occlusion's box is checked but greyed out so I can't uncheck it.
  2. Ended up adding some stuff and rerunning Dyndolod. Can confirm that the ini tweak solved my issues.
  3. So as luck would have it, running Tamriel on its own, then running another one or two things of Dyndolod and then repeating that a third time (and letting it use any previously generated files... I'm pretty sure it does that..?). Still a weird issue and I don't know why, but I've experienced this with past versions/runs of dyndolod as well. Not hanging on Wyrmstooth specifically (I just installed that recently), but hanging in regular worldspaces. It would stall at some point several minutes in like it did now, and I'd have to close Dyndolod and run it again like I did this time. Is this a known issue? Anyhow -- I had task manager open to check if there were other instances of Dyndolod open or any other related programs and they weren't. I'll add that line the next time I run Dyndolod and see if it helps any. Out of curiosity though, what does RenderSingle do? Thank you for your help, and thank you so much for your work on Dyndolod and your other projects. You folks do wonders for this community
  4. Hi there, I've been having trouble generating my LOD for some reason. It keeps hanging at certain points. I was able to generate Tamriel just fine, but the program stalls after 4-8 minutes when I try to generate all worldspaces. Following STEP guide and ACMOS' instructions. I noticed that it seems to hang on "creating atlas textures" for wyrmstooth, or at least it did on my most recent run. It may be getting stuck on that. I also have a few other errors in the logs but I'm not especially worried about them because my output came out just fine last time. Could you take a look at this for me? I'd be happy to give any more information, but I don't really know too much about this area of modding so I don't know what's useful. Attached is a zip link with my (hefty) debug log, the regular log, two wyrmstooth logs, and also a log for solstheim which happened to be selected when I shift-clicked these guys into an archive. Sorted by date modified so I guess it was adjacent to wyrmstooth, which probably doesn't matter. Anyhow -- I'm going to run on more attempt at this and set my computer to fall asleep two from now or something. I'd appreciate any help if you have the time. Thank you and hoping to hear back soon. Here is the link to the files. https://ufile.io/b2uyufqh
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