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yxzhang

Citizen
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Everything posted by yxzhang

  1. Thanks for the quick response. Just updated to 2.82.6. As soon as I load the game, those active scripts decided to kill themselves. I see you've made it a local variable, so that should solve the race condition, hopefully.
  2. Here's the log, https://ufile.io/eniga12z, and in summary my version is 3.0.0.128, latest one from nexus. That's the intended behavior, I know. But I find the counter negative in my save file, and the loop never ends. Not sure how. Heavily loaded Papyrus can be weird.
  3. Hi Sheson, I noticed some SHESON_DynDOLOD_LODObject scripts stuck in infinite loop on my game. The variable SatetyCounter is 0-10 for most script instances, but for the stuck ones, SatetyCounter became negative, and the while loop never ends. There are 8 of them in my 40 hour save. Given that the wait time is utility.wait(1), I believe it should be this while loop: while self && SafetyCounter && (OpenState != self.GetOpenState())
  4. I'm getting some scary effects after using forge. When I exit the forging screen, the camera spins and then clips into my head, and then go back to the first person or third person perspective I was in. Does anyone know of a mod that can fix this? Perhaps something that skips this stupid camera reset, or something that lets me stay in first person during animation? Any suggestions please?
  5. Thanks a lot Sheson.
  6. I've already used tll to confirm. This is a LOD problem. Just tried setting uLockedObjectMapLOD=16 in all *.ini file inside MO2 folder, including Skyrim.ini, SkyrimCustom.ini, A Clear Map of Skyrim.ini. No difference Turning off Seasons of Skyrim SKSE works. Thanks! I then turned "Seasons of Skyrim SKSE" back on and tried to find the culprit in Data/Seasons. Removing Seasonal Landscapes_{WIN SUM SPR AUT}.ini solves the problem. I'm sharing my seasons file here https://ufile.io/3mkhbpyn Should I keep bothering you about this problem, or go ask the author of Seasonal Landscapes instead?
  7. I'm getting a lot of LOD which won't go away in Whiterun Exteriors. Can you please help me figure out what might be wrong? I get it consistently by: Alternate start -> Riverwood inn -> run to Whiterun -> find a lot of LOD on top of the models The affected models are very consistent across new character and DynDOLOD regeneration Things I've tried: I confirmed DynDOLOD_SSE.ini had always been Expert=1 and Level32=1 Turned down the fBlockLevel0Distance setting in SkyrimPref.ini Set uLargeRefLODGridSize to 5 and deselected reference fix in DynDOLOD MCM The LODs along the river unloads properly, but others still have the issues. I know it's DynDOLOD related because disabling the DynDOLOD output folder in MO2 solves the problem. Log file Upload files for free - Logs.zip - ufile.io Bug report file https://ufile.io/5az7qzs0
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