Thanks for the quick response.
Just updated to 2.82.6. As soon as I load the game, those active scripts decided to kill themselves.
I see you've made it a local variable, so that should solve the race condition, hopefully.
Here's the log, https://ufile.io/eniga12z, and in summary my version is 3.0.0.128, latest one from nexus.
That's the intended behavior, I know. But I find the counter negative in my save file, and the loop never ends. Not sure how. Heavily loaded Papyrus can be weird.
Hi Sheson, I noticed some SHESON_DynDOLOD_LODObject scripts stuck in infinite loop on my game. The variable SatetyCounter is 0-10 for most script instances, but for the stuck ones, SatetyCounter became negative, and the while loop never ends. There are 8 of them in my 40 hour save.
Given that the wait time is utility.wait(1), I believe it should be this while loop: while self && SafetyCounter && (OpenState != self.GetOpenState())
I'm getting some scary effects after using forge. When I exit the forging screen, the camera spins and then clips into my head, and then go back to the first person or third person perspective I was in.
Does anyone know of a mod that can fix this? Perhaps something that skips this stupid camera reset, or something that lets me stay in first person during animation?
Any suggestions please?
I've already used tll to confirm. This is a LOD problem.
Just tried setting uLockedObjectMapLOD=16 in all *.ini file inside MO2 folder, including Skyrim.ini, SkyrimCustom.ini, A Clear Map of Skyrim.ini. No difference
Turning off Seasons of Skyrim SKSE works. Thanks!
I then turned "Seasons of Skyrim SKSE" back on and tried to find the culprit in Data/Seasons.
Removing Seasonal Landscapes_{WIN SUM SPR AUT}.ini solves the problem.
I'm sharing my seasons file here
https://ufile.io/3mkhbpyn
Should I keep bothering you about this problem, or go ask the author of Seasonal Landscapes instead?
I'm getting a lot of LOD which won't go away in Whiterun Exteriors.
Can you please help me figure out what might be wrong?
I get it consistently by:
Alternate start -> Riverwood inn -> run to Whiterun -> find a lot of LOD on top of the models
The affected models are very consistent across new character and DynDOLOD regeneration
Things I've tried:
I confirmed DynDOLOD_SSE.ini had always been Expert=1 and Level32=1
Turned down the fBlockLevel0Distance setting in SkyrimPref.ini
Set uLargeRefLODGridSize to 5 and deselected reference fix in DynDOLOD MCM
The LODs along the river unloads properly, but others still have the issues.
I know it's DynDOLOD related because disabling the DynDOLOD output folder in MO2 solves the problem.
Log file Upload files for free - Logs.zip - ufile.io
Bug report file https://ufile.io/5az7qzs0