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FinalCraneFall

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Everything posted by FinalCraneFall

  1. I deactivate in interior, save, load, save, update, then load the last save, but DynDOLOD does not activate when I go to exterior, even after hours.
  2. It is a big bridge with only clutters on it. The clutters can be selected but are not related to the bridge's body. Yes I have xLOD. https://ufile.io/diit2e03
  3. The problem is I can't find the form ID and .nif because I cannot select it with console. I have More Informative. This is Object Report: https://ufile.io/manz9glx
  4. The problem is the bridge's body including the poles. The LOD on the map is accurate that is missing. The whole bridge cannot be shown, thus that is the best screenshot of the whole model, although I forgot to use TCF. The 2 bridges' bodies cannot be selected by console, while the clutters over them like snow and other stuffs can. If I could select them it would be way easier because I would already track down to .nif. This is the Debug_Log: https://ufile.io/4nbych31 What I mean they are wrong is you can see the log problem you mentioned was not the either of the bridge. I defined some weird LOD causing that line of error.
  5. Root block is BSTriShape in meshes\cotn\landscape\bridges\lod\cotn_wood_small_01_noroof_end_lod.nif Northern Roads.esp COTN_BridgeWoodSmallEnd01 [STAT:6D07A148] This is in DynDOLOD_Summary_RootBlock. I misunderstood. These 2 are the bugged bridges. They cannot be selected by console like landscape. The warning in the log was wrong, it was causing by me trying to fix in a weird way, which doesn't work anyway. This is the SSE_log. The Debug_log is too big to be posted. https://discord.com/channels/471930020454072348/483468767829950464/1135623693624688783
  6. Both bridges' model cannot be selected by console like I said. They behave exactly like landscape.LODGen_SSE_Tamriel_log.txt This is the log. LODGen_SSE_Tamriel_log.txt
  7. The similarity is those parts that are not working are also not able to selected by console in game. This is why I assume this might be an xLOD problem if they are actually in landscape form. Parts of these 2 bridges don't work for DynDOLOD. Those parts also cannot be selected by console.
  8. What should I do with Northern Roads bridges? I assume this is not the correct setting. What should I do? And how can I save my current rules? I want to make a backup.
  9. Which file is my current rules? I want to save it.
  10. Texgen does not need DynDOLOD Resource right?
  11. I still cannot get Occulation.esp. When I run Occulation only the output is DynDOLOD.esp.
  12. Im using SR Exterior. I generated Object and Tree without SREX, then duplicated Meshes and Textures into mod folder, then generated the rest with SREX, and move everything else but the Meshes and Textures into mod folder. I still didn't get Occulasion.esp.
  13. Is Season and Snow object or else?
  14. How can I enable Large Reference Workaround? On https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds I don't see anything but installing DynDOLOD DLL. Excuse me English is not my 1st language.
  15. While the result is so wrong. It did not have Occlusion, and my eFPS patch stopped working after, and also causes CTD. I wanna double check: I only run Objects and Trees in the 1st run, then DELETE the plugins and do the 2nd run right?
  16. I just switched to SR Exterior Cities. Is this the correct line? Without "x" this line works perfectly and detected my SREX, but with the "x" it did not disable Objects and Trees and the result is so bad. WarnModFileName=xSR Exterior Cities;SR-Exterior-Cities
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