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Ogham

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Everything posted by Ogham

  1. Appreciate the patience Astakos, and I was wondering where I was stumbling as well... so it figures you would :) I suppose it is/was because, as described by me, he uses above in the first example (with the compatibility patches) and I have never seen a comp patch before a main mod, so therefore I took to reading it the way I explained (above is after). He then provides the example for all of the home mods in the second example, but... has a specific mention of BreezeHome Fullly in his compatibility overview on one of the other pages of his mod. So my confusion grew out of his examples and what I am used to seeing in my .esp load order. I will trust your feedback here Astakos and let it rest ^^, thanks again.
  2. Back again good ol' Darth, Was wondering how you made Archery Overhaul work ? I have been using it a while now and see your guide also implements it. Unless I did not look carefully enough, I do not see any of the required ini edits mentioned in the guide for Enhanced Camera Users nor a mention of the adviced iHud - Disable 'Force crosshair to hide' in the MCM. Also SR-LE Revisited is at 1.3a of Enhanced Camera Users. I had to revert back to the 1.3 version because my camera was wonky and shaking all the time after updating to 1.3a
  3. I'm not sure what needs patching or what is added with the option in regards to Realistic Boat Bobbing and No Snow Under the Roof, but I did notice a patch?/option in the RBB installer. I'm sure you did but it doesn't hurt to ask, was what ever needed fixing resolved in the Conflict Resolution Neo?
  4. I am really really very sorry to keep this argument going folks. But... from the description page of A.I. overhaul Load order Note that LOOT does not correctly position my plugin nor the related compatibility patches. If you don't know how to use TES5edit to optimize your load order, I recommend you put this plugin near the bottom of your load order or to respect the following constraints: - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: Edit: I am 'pretty' sure everyone has the below mentioned mods in the first list after A.I. Overhaul. Unless like with Realistic Water Two (in Neo's Conflict Resolution) the issues are solved via TES5Edit and don't need to go after. Besides, wouldn't it be odd to have compatibility patches before the mod itself ???... So hence my reasoning he means 'after' when he says 'above'. The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: >>> said differently: 'the mods shown below should be placed after AI overhaul.' DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches- The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: Edit: I am 'pretty' sure everyone has these mods before A.I. Overhaul, otherwise I would have expected to see some user rules in a guide to have Deadly Dragons load after AI Overhaul. Hence my reasoning he means before when he says below. Enhanced Skyrim Factions is debatable as Shurah explains himself on the mod page. Place it below AI Overhaul in M.O.s right hand pane to have some of the Companions AI and some of Immersive's AI. Place it above AI Overhaul in M.O. right hand pane to keep all the changes from the Companions Mod. any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manorany plugin adding new houses (more information is available here)Deadly DragonsEnhanced Skyrim Factions - The Companions GuildInteresting NPCsRequiemTouring CarriagesSo if he states that 'Breezehome FullyUpgradable (must be positioned above my plugin)' it would mean after..., again it would comply with his line of reasoning concerning navmesh edits. Most Breezehome mods are clean-ups, small layout and visual changes so they would still work with the navmesh pathing from AI overhaul. Breezehome fully upgradable is a complete overhaul, including a bathtub upstairs and redesigned basement, which I think Shurah can hardly take into account. Therefore you will want to keep the navmesh edits from Breezehome fully upgradable. ( so place it after ^^ ) And now I'm tired of trying to reason this out because I hardly understand it as much as I'm trying to convey... lol
  5. I was asking Astakos for support in this because by my line of thought I believe that when Shurah says Above his esp he means after. When he says Below he means before. In his compatibility list he specifically mentions Breezehome Upgradable to placed above his Esp. (so after) Which if I understand the current discussion about the Navmehses might make some sense according to his line of reasoning... Hope I am making sense enough here.
  6. Hello Darth, Sorry if this not useful info for you, just a suggestion in support of your guide. (I'm not using your conflict resolution so I cannot check) But have you manually added a conflict resolution for Skyrim Immersive Creatures and Enemy AI overhaul ? Otherwise you could maybe opt to re-install Immersive creatures and select the Rebirth Monster - SIC Patch.esp as well for further consistency.
  7. Question please. Has anyone seriously tested or tried Skyrim Wayshrines ? I tried it for a bit but did not see the added value since the Wayshrines are very close to the towns (and thus carriages) so it seemed redundant and I am trying to stay close to Neo's Guide. It does bring a bit of extra gameplay and storyline though before you can use them. Or if you wish to skip that part of using them you can opt for the light version which enables them right away.
  8. Hello Astakos, very much appreciate your feedback. I did not re-run Dyndolod, although I had read the description on the page carefully I hadn't considered the patch would remove the trees. Thought it would just add lod for the town itself. PS. Concerning your input about the load order for Realistic Water Two on the SR-LE Revisited feedback page. If the rest of my thoughts were correct (above is before etc. ^^) would you mind adding your two cents concerning the load order for Upgradable Breezehome. Because as it stands I feel that if I am correct its current load order in SR-LE Extended is not correct.
  9. Hey, Darth, I tested Aurora, several conflicts with Enhanced Landscapes (dead trees almost dead center in front of buildings, trees in buildings). Minor issues with Immersive Patrols (dead imperials and stormcloaks lying about dead along the road bordering the town. Also the NPC's are Extremely bland, + a town where every NPC is a trainer for one form of skill or another... not so immersive. Edit: PS: I'm sure most that follow up on this guide after Neo's will know about or not use SpINI. But just in case maybe add the line set ImaxGrass=7 under post SpINI tweaks for Skyrim ini because SpINI resets this to 3. (Unless that is intended of course, but would negate Flora Overhaul suggested settings I think)
  10. Hello Darth. Just up for consideration since I noticed you added Faction Crossbows. >>> Unique Bows Collection + >>> Unique Bows Redux by Teabag86 Also working very fine in combination with Faction Crossbows An NPO Module - Crossbows The optional - NPO Module - Crossbows - CCOR_WAF I also suggested Hunters Cabin a while ago as a starter player home. After testing I find that Embershard Cottage is a bit nicer. (also includes a real shelter supported version)
  11. Thank you Astakos/Neo for the reply and feedback.
  12. How often do we use a carriage to move to another location from any of those towns I wonder ? If we really would like to use the mods we could turn of those particular carriages in the MCM Menu of BFT for the time being. And maybe message Arthmoor or put out a request at the STEP forum with a kindly request if anyone capable would consider building a patch ? :)
  13. Sorry Neo, I also posted a similar question/suggestion on SR-LE: Extended. I think I am running a bit confused in terms of termanology... I'm pretty sure almost everyone has Dyndolod at the bottom of the priority list. As well as Lighting mods. - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: (I am reading 'above' as after) DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches- The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: (I am reading 'below' as before) any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manorany plugin adding new houses (more information is available here)Deadly DragonsEnhanced Skyrim Factions - The Companions GuildInteresting NPCsRequiemTouring CarriagesAm I reading it right ? or is this an issue in how everyone has a different LOOT load-order ? Thanks for the feedback.
  14. Hello Darth, I think you might need need to add a User Rule for BreezehomeFullyUpgradable Quote from Immersive Citizens AI Overhaul. - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manorany plugin adding new houses (more information is available here)Deadly DragonsEnhanced Skyrim Factions - The Companions GuildInteresting NPCsRequiemTouring CarriagesSo it would seem o.k. as it is by reading that. However after checking more on the compatibility page it is mentioned in the 'Compatible and supported mods' drop-down list that Breezehome FullyUpgradable (must be positioned above my plugin)
  15. Hello Neo, Where does RealisticWaterTwo.esp end up in your load-order with the two added user rules ? I checked Darth's list and there it is at 79, mine is at 115. Reason for asking this is because I was wondering if we need another User Rule after reading the instructions on the Immersive Citizens A.I. Overhaul page. Quote: Load order Note that LOOT does not correctly position my plugin nor the related compatibility patches. If you don't know how to use TES5edit to optimize your load order, I recommend you put this plugin near the bottom of your load order or to respect the following constraints: - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches
  16. Dear hard working Darth & Lexy. I was made curious and tried the Skyrim Project Ini mod. Installed it and went through the settings provided by the guide. Left me with one question though. From Neo's guide: This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in framerate and general stability is large. [Display] iShadowMapResolution=2048 It is set back to 4096 by SpINI is this ok ? Also noticed that in the post SpINI Tweak settings the following line is added. [General] sIntroSequence=I used the toggable function available in one of the Tabs from spINI so it was already set like that.
  17. Thank you for triggering that extra check there TirigonX, actually not that many FormID's where altered and they were easily recognized and fixed.
  18. BTW Neo, I really enjoyed your joke with Mature Skin texture and Body and was waiting to see if anyone else would respond to it. But I will take the bait since no one else seems to have done so... Public Hair ^^ good one :)
  19. Happy 3rd anniversary with the feedback thread Neo. (small donation submitted - No Premium Nexus this time, but at least you can decide how to spend it this time ^^)
  20. ... oh my, oh my... I should get the mod, what was it called ? The Dragonborn's Notes installed. And write down a reminder that next time this year (Skyrim Playtime that is) to not camp outdoors and pitch my tent during Halloween. I just spent the last better half of an hour, running, dodging, healing, fighting, healing, hiding, fighting, downing potions, crossing riverbeds to get a respite, turn around and rinse and repeat etc. fighting Spooky Skeletons. Though weak, their sheer numbers were... vast. Waves upon, upon waves as though I had installed some Ode to Sam Raimi's Army of Darkness Mod. The eerie whistling and whining is still resounding in my ears, my sleep notification bar from Campfire turned to red for the first time... I'll finish as I started, oh my... :)
  21. Hello Neo, I have finally started a playthrough about a week ago, currently at level 15 and everything is solid despite the mods I have added on top of the guide :) Might have to rename my own SR-LE extended.esp to expanded.esp seeing as Darth is happily modding away lol. I have noticed one odd thing though, but not really important. I can have an endless supply of farmers bread, when bread turns to stale and I eat it a normal farmers bread pops up in my inventory ^^ Thank you so much for the continued support, nice to see No Snow Under the Roof has been added with the patch for RRR (Thank you as well CJ2311) You are a less then a week away from your third anniversary of providing feedback and support via this thread so expect a donation again sometime next week.
  22. Hello Darth. In case you might decide to add Riverside Lodge Redux a small heads up. The master load order will need to be corrected in TES5 otherwise Wrye bash will note the loadorder was changed.
  23. I think a bit of help is welcome in the early stages of the game. So I would recommend Hunters Cabin of Riverwood For when the Cabin is becoming to small in later stages of the game I have added Riverside Lodge REDUX - Buildable Edition If wanting Breezehome to look better I would personally think this one is the better choice Thanes Breezehome
  24. Heyja Razor, just be sure, did you add the quotes and put the file path in the arguments line in MO ? see >>> example
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