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schmurftdurft

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Everything posted by schmurftdurft

  1. Hey, I meticulously studied dyndolod.info for days and read all the pages you posted more than once. I couldnt get EVT or HLT to run smoothly unfortunatly. I have very satisfying results with just SBT though. The transition is almost not visible in a normal gaming session (not starring at the trees all the time). I am pretty sure I have no third party billboards installed. I should see them in the lod folder in my MO2 data tab right? The last thing i am fighting is visually distracting terrain and mountain lod popping. But thats another story. Anyways, thank you for this awesome piece of software and your seemingly neverending support for dummy users like me! Great job!
  2. Hey there, excuse me if this seems to be an odd question, but what can Dyndolod really do for me? I am generating outputs for weeks to seemingly solve an issue but i fear that this acutally is not an issue but just a limitation of Skyrim/Dyndolod. So, whats the issue? Trees are visually changing when i come closer to them. I am not talking about the color. I am aware about the color and shadows and weather and enbs and that i am supposed the tweak this, i mean that the tree morphs into a different one when i come closer. Initally I wanted to use HLT, but the cell transition just looks awful and immersion breaking. Totally different trees when coming closer. Than I tried EVT. Its better but still awful. Then i tried without any tree mod. Just plain vanilla and its bearable, but still odd. I told myself that i did something wrong, despite reading and hanging around on dyndolod.info more than i like to admit (I told my SO that i am working on a very promissing side project. She would kill me if she knew that I havent had time in the evenings the last few weeks because i want to have better trees for a video game). I went to youtube to find acual videos what it looks like if one uses Dyndolod. Well, i couldnt find a single video where someone is just running through the grid. Just videos from heavilly modded Skyrims with NPC standing around, walking very slowly and changing the view before new cells are loaded and so on. Except this one, where at 0:44 you can see the very same thing i try to fix. The title of the video says "Alpha Advanced setting experiments", so i am not sure if it want to shows something different. But you can cleary see the issue i am having. As far as I understood I do not need any extra files to use Ultra Tree LOD 3D when using VT or EVT. Still, although the trees are visible in the distance, what I really like, the transitions looks bad. I also tried different mesh mask rules for trees. No luck... So my questions are: is this the normal Dyndolod behaviour? Or am I doing this wrong? Bonus questions: are there videos showing the player running through the world to see the transition?
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