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literallyalanncat
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Nexus Mods
LiterallySomeCat
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Preferred Pronoun
She/Her/Hers/Herself
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Favorite Mod(s)
Oblivion Camera SE, Oblivion (KingThings Petrock) font for SSE, Oblivion Music for SE
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Diamond in the Rough
Oblivion Camera SE, this game is absolutely unplayable without it
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So, I was having some issues with Windows freezing at random -- I don't know if it was due to an overclock or if something had simply gone wrong with an update or me fiddling with things incorrectly -- and so had to run TexGen and DynDOLOD repeatedly over the course of the day. TexGen I was generating from scratch every time I ran DynDOLOD. In every run after that first one, TexGen and DynDOLOD's old outputs were deleted from MO2. I had also removed the Large References from the flat map plugins via xEdit using your page's small guide, so seeing the warnings reporting them afterwards was confusing (I loaded them into xEdit to check them, and the Large References were still gone) The logs I linked previously were the only time I did not run DynDOLOD from scratch, but here's some where I did run DynDOLOD from scratch. I think this is the second or third run I did from scratch; I didn't save the previous logs b/c the way that the warnings for the missing overridden records for DynDOLOD.esp were in them and I thought I must have forgotten to delete the old output or something -- it would be hard for a plugin that DynDOLOD had just created to already have that issue. I ran TexGen and DynDOLOD from scratch again the next day after leaving my computer off overnight, and the logs from that run were as I was expecting for running from scratch. I guess I don't really know if it's possible, but I think Windows might not have correctly been flagging the files as deleted, or MO2 was accepting commands to delete them and showing them as gone incorrectly? Or I'm (having worse) issues with memory and perceiving reality. I also ended up reinstalling windows, and the issues with random freezing seem to have stopped (it was happening frequently and hasn't recurred over the past day and a half). I apologize for the long-winded post filled with probably unneeded details; I wanted to respond and make sure I explained things instead of saying, "It seems fixed now! Either I was having a massive filesystem/operating system problem, or I have a major case of PEBCAK." I do not want to waste your time, but I also don't know if it may be important to respond fully and truthfully.
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I have been informed of a lack of these two LOD meshes, as well as 3 textures: Warning: File not found Meshes\dyndolod\nohavok\fireplacewood01burning_nohavok.nif. Used by DynDOLOD.esm FireplaceWood01Burning_DynDOLOD_BASERECORD [MSTT:53002106] Warning: File not found Meshes\dyndolod\nohavok\siltstrider01_nohavok.nif. Used by DynDOLOD.esm SiltStrider_DynDOLOD_BASERECORD [MSTT:5300243A] ... Warning: File not found textures\clutter\woodfire003.dds. Used by Meshes\dyndolod\nohavok\campfire01landburningup_nohavok.nif DynDOLOD.esm Campfire01LandBurningUp_DynDOLOD_BASERECORD [MSTT:53001F19] Warning: File not found textures\clutter\woodfire004.dds. Used by Meshes\dyndolod\nohavok\campfire01landburningup_nohavok.nif DynDOLOD.esm Campfire01LandBurningUp_DynDOLOD_BASERECORD [MSTT:53001F19] Warning: File not found textures\clutter\woodfirecap004.dds. Used by Meshes\dyndolod\nohavok\campfire01landburningup_nohavok.nif DynDOLOD.esm Campfire01LandBurningUp_DynDOLOD_BASERECORD [MSTT:53001F19] My quick search for 'fireplace', 'woodfire00', and 'siltstrider' did not seem to yield any results in these forums, and my check of the MO2 VFS also verified that they don't exist in an incorrect location. Is this an issue that needs to be rectified? Link to the full logs, if desired. DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt Additionally (in the same logs), I noticed these: [00:06] <Warning: File [A7] DynDOLOD.esp with Group GRUP World Children of WhiterunWorld "Whiterun" [WRLD:0001A26F] is missing an overriden record for WhiterunWorld "Whiterun" [WRLD:0001A26F] [00:06] <Warning: File [A7] DynDOLOD.esp with Group GRUP World Children of WhiterunWorld "Whiterun" [WRLD:0001A26F] is missing an overriden record for WhiterunWorld "Whiterun" [WRLD:0001A26F] [00:06] <Warning: File [A7] DynDOLOD.esp with Group GRUP World Children of WhiterunWorld "Whiterun" [WRLD:0001A26F] is missing an overriden record for WhiterunWorld "Whiterun" [WRLD:0001A26F] [00:06] <Warning: File [A7] DynDOLOD.esp with Group GRUP World Children of WhiterunWorld "Whiterun" [WRLD:0001A26F] is missing an overriden record for WhiterunWorld "Whiterun" [WRLD:0001A26F] [00:07] <Warning: File [A7] DynDOLOD.esp with Group GRUP World Children of WhiterunWorld "Whiterun" [WRLD:0001A26F] is missing an overriden record for WhiterunWorld "Whiterun" [WRLD:0001A26F] I haven't seen these errors before and can't find any info on them.
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[WiP] Community shader PBR support
LiterallyACat replied to Exist's question in DynDOLOD & xLODGen Support
Thanks for the info, Sheson! I appreciate you!- 115 replies
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[WiP] Community shader PBR support
LiterallyACat replied to Exist's question in DynDOLOD & xLODGen Support
Yes, it did. Today, I updated xLODGen (from scratch), TexGen (from scratch), and DynDOLOD (from lazy) to new landscape and mountains textures, and it seems that while the logs say DynDOLOD created the linear textures, I loaded in and they looked like they were the old ones. I checked in my DynDOLOD_Output mod, which I had overwritten with the new output via cut and paste (a good modder would clear the output, but I'm lazy) and the linear textures are the ones I made 3 days ago. I checked the DynDOLOD's output at H:\MOD\DynDOLOD\DynDOLOD_Output (since it was a cut and paste, any files that would have not copied if I'd accidentally told it to skip instead of overwriting) and it was empty. I also checked the TexGen textures (mountainslab01pbr and mountainslabpbr) and they are definitely using the new mountain textures I installed. Here are those logs: https://mega.nz/file/LNUxzaSI#wuZwXyVvbJNYsEGeWvH0awKRbMrtmuYoAe--FRIzYzU I'll go ahead and update from scratch on DynDOLOD this time. Is updating DynDOLOD supposed to update to new textures, or was I mistaken? Should I offer more firstborns? EDIT: it looks like it generated all the textures when I ran it from scratch.- 115 replies
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[WiP] Community shader PBR support
LiterallyACat replied to Exist's question in DynDOLOD & xLODGen Support
Oops, I hadn't realized that I'd opened DynDOLOD again in the interim. The textures for the tents would not generate whether I ran TexGen and DynDOLOD from scratch, or on top of old active output. I checked for smallnordtentlinear in MO2's VFS Data tab view in the right pane and it wasn't in there; I also looked through the DynDOLOD and TexGen outputs manually for it. TX00 - Diffuse: pbr\architecture\tents\smallimperialtentlinear.dds TX01 - Normal/Gloss: pbr\architecture\tents\smallimperialtent_n.dds Ah, the ones for Freak's Floral Fields usually take 80% of TexGen's running time, so I may have been desperately attempting to avoid regenerating them, as I was much more concerned about my mountain LODs being purple. I seem to now be unable to reproduce this issue after running DynDOLOD three times. I have no idea what I changed between then and now, because I had tried redoing both TexGen and DynDOLOD from scratch before without luck, prior to just running them with the old outputs when that didn't work. I probably just needed to reboot, or maybe I forgot to stop AMD Adrenalin Edition's processes. I'm hoping I can reproduce it in the future. I apologize for any inconveniences I may have caused.- 115 replies
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LiterallyACat started following DynDOLOD 3.00 Alpha 190 and [WiP] Community shader PBR support
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[WiP] Community shader PBR support
LiterallyACat replied to Exist's question in DynDOLOD & xLODGen Support
Via Asset Doctor: reference 990011A9 (base 380011E9 from DynDOLOD.esm) > missing texture SteamLibrary\steamapps\common\Skyrim Special Edition\data\textures\pbr\architecture\tents\smallimperialtentlinear.dds (mesh short path: lod\tents\smallimperialtent_lod_0.nif) reference 990011A6 (base 380011EA from DynDOLOD.esm) > missing texture SteamLibrary\steamapps\common\Skyrim Special Edition\data\textures\pbr\architecture\tents\largeimperialtentlinear.dds (mesh short path: lod\tents\largeimperialtent01_lod_1.nif) I seem to consistently be having either DynDOLOD or TexGen miss linear textures. This one seems not to ever get created, but it seems that mountainslab01/02linear.dds are also sometimes skipped; if I rerun TexGen and DynDOLOD without deleting the previous files, usually they do get created. Below, I do have the section of DynDOLOD_SSE_log.txt containing all of the linear textures that were created. Here is the full log. Here are all of the logs, including DynDOLOD_SSE_log.txt. To test this to get better details, do I need to run both TexGen and DynDOLOD? My apologies in advance if I forget to check in again.- 115 replies
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I redownloaded and reinstalled DynDOLOD Resources SE Alpha-55 to make sure it wasn't the result of a corrupt download, and rechecked the mesh in NifSkope. Noticed via Asset Doctor's report: missing texture SteamLibrary\steamapps\common\Skyrim Special Edition\data\textures\ textures\ reference 9F00166C (base 38000934 from DynDOLOD.esm) > missing texture SteamLibrary\steamapps\common\Skyrim Special Edition\data\textures\ textures\ (mesh short path: lod\riften\rtplayerhouse01glow_lod_0.nif)