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tugsthen

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  1. Thanks for your answer Sheson, doing a clean save solved the issue for me. It just didn't come to mind, since I never had to do a clean save to update my DynDOLOD output, even when I used to use open cities. Have a great weekend
  2. Howdy, I use DynDOLOD for a long time and never had any issues, yesterday I've changed my combination of textures (Replaced many with Parallax versions) and generated a new output from DynDOLOD, since then all games saved with this new output causes a crash on loading the save. Here is the crash log (It has the call stack and load order afterwards): https://pastebin.com/y44VhsTQ It is a very strange issue, because I can load or start any games without a problem, the LODS are working amazingly, and even if I make the save inside a small cell where there are no LODs, I still get the crash issue when loading it. When I turn off my new DynDOLOD output, I can save and reload without an issue. The new output was generated using the exact same parameters as my previous output.
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