That explains it. Thanks!
I'm trying to remove the fake ambient occlusion effect on some of the mountain LOD meshes because they can sometimes look out of place with my setup.
That works but it's a band-aid fix for I'm trying to do. I have some of the meshes painted white (R=1,B=1,G=1) but DynDOLOD appears to delete them with the generated .btos, which throws out the vertex color alphas as well.
Getting the white mountain LODs issue. Tried using vanilla snow shaders/disabling other mods but no difference.
There's mentions about how vertex color alpha controls the snow LOD shader.
Am I blind, or is this missing from some of the generated .btos? I have included one that I generated that should have snow on all of the mountain parts. Here are the logs if that helps at all.
https://ufile.io/f/gbdwc
Tamriel.4.12.-16.bto