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heheloveer

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Everything posted by heheloveer

  1. I foolishly restarted DynDOLOD, changed a setting, ran it to see whether it would magically made grass lod work again and shut down the program the moment I saw the grassless meshes coming in, which completely wiped out the previous logs. It's past 1 am where I am so it's too late to run it again, so the logs would have to wait. One thing that I noticed though: in the LODGen logs that I uploaded, the "grass mapping not found" messages got the form ID of the grasses wrong. As in, the generated billboard of a grass is named "xxxxxxx_000008xx.dds" but LODGen was seemingly seeking a file named "xxxxxxx_000000xx.dds". Hopefully this counts as relevant information.
  2. I just went through the whole list and nothing seemed wrong in the TexGen part. I mean, I'm not really sure which grasses should have billboards and which grasses are to be skipped, but there are lots of grass billboard records found in LODGen_SSE_Grass_Map_[Worldspace].txt and LODGen_SSE_ObjectAtlasMap_[Worldspace].txt. There isn't any texture missing compared to a working TexGen output that I generated previously with version 111. The grass billboard textures aren't transparent or anything. I can see grass billboards in object LOD atlas. The majority of the records in TexGen_SSE_Grass_Billboards.txt don't end in false. And I'm not only missing types of grasses, none of them have their lod generated. Also DynDOLOD_SSE_Debug_log.txt does contain "Gathering grass data for object LOD". I just can't think of anything that could cause this.
  3. After updating from version 111 to version 114 (and to the newest Resources/NG DLL) I encountered the problem of grass lod completely failing to generate, as in there isn't any grass lod in the generated meshes. I have a working grass cache, grass lod generation worked fine with the old version and I kept my settings, both in the UI and in the ini files, the same as before. The generation process ended "successfully" without any fatal error, in fact it was greatly sped up because the whole grass lod generation part was seemingly skipped. As far as I can tell TexGen did generate the usual grass billboards when I reran it with version 114. After consulting https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List I ran LODGen with verbose enabled. Here's the whole log for Tamriel worldspace: https://ufile.io/a3snif3z I didn't truncate it because it was truly verbose (lol) and I'm not really sure which parts are useful and which parts are not. Also attached here is the LODGen log for Markarth worldspace that came with the Tamriel lod generation. It's significantly shorter and I do have grass in Markarth worldspace, maybe it would help. Edit: For some reason I can't seem to download my own uploaded file. Here's another link that should work fine: https://anonfiles.com/23SeldZdyc/LODGen_SSE_Tamriel_log_txt LODGen_SSE_MarkarthWorld_log.txt
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